Hello again.

I've got the particle shape working fine now, thanks everyone. New question 
though. I want to populate a static point cloud with different objects per each 
point. Since the cloud is static there is no emitter and no temporal component. 
I created a group of multiple objects and connected the group to the particle 
shape. I can now cycle through the object index and all particles change to the 
corresponding object. However I am unable to apply an array to the index input 
of Instance Shape. I can apply randomize effects to it but I changes all 
particles. I gather that randomize here would probably only randomize emitted 
particles over time. Is there an easy way to force each particle to have a 
different instanced objects in this situation without resorting to multiple 
point clouds?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

Reply via email to