Hello again. I've got the particle shape working fine now, thanks everyone. New question though. I want to populate a static point cloud with different objects per each point. Since the cloud is static there is no emitter and no temporal component. I created a group of multiple objects and connected the group to the particle shape. I can now cycle through the object index and all particles change to the corresponding object. However I am unable to apply an array to the index input of Instance Shape. I can apply randomize effects to it but I changes all particles. I gather that randomize here would probably only randomize emitted particles over time. Is there an easy way to force each particle to have a different instanced objects in this situation without resorting to multiple point clouds?
-- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.

