I am not quite sure I understand what you need.
Do you mean you have 20 points in your pointcloud and want a different
instance to appear on each point? (supposing you have 20 instances)

If this is the case, you can use the "modulo" function to get the correct
index. Plug the Self.ID to the value and you will get indexes from 1-20.




On 5 February 2014 15:42, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
[email protected]> wrote:

>  Hello again.
>
>
>
> I've got the particle shape working fine now, thanks everyone. New
> question though. I want to populate a static point cloud with different
> objects per each point. Since the cloud is static there is no emitter and
> no temporal component. I created a group of multiple objects and connected
> the group to the particle shape. I can now cycle through the object index
> and all particles change to the corresponding object. However I am unable
> to apply an array to the index input of Instance Shape. I can apply
> randomize effects to it but I changes all particles. I gather that
> randomize here would probably only randomize emitted particles over time.
> Is there an easy way to force each particle to have a different instanced
> objects in this situation without resorting to multiple point clouds?
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES)
>
> Mymic Technical Services
>
> NASA Langley Research Center
>
> __________________________________________________
>
> Opinions stated here-in are strictly those of the author and do not
>
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>
>
>

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