Absolutely perfect! Thanks everyone! -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.
From: [email protected] [mailto:[email protected]] On Behalf Of Cristobal Infante Sent: Wednesday, February 05, 2014 11:47 AM To: [email protected] Subject: Re: Multiple shapes for point cloid Modulo : http://xsisupport.com/2009/10/24/using-the-modulo-node/ On 5 February 2014 16:47, Cristobal Infante <[email protected]<mailto:[email protected]>> wrote: Modulo: On 5 February 2014 16:43, Ponthieux, Joseph G. (LARC-E1A)[LITES] <[email protected]<mailto:[email protected]>> wrote: Yes. I have n points in cloud and want 1 different object instance on each point. Cloud is static, no emitter, positions plotted manually through add point. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: [email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] On Behalf Of Cristobal Infante Sent: Wednesday, February 05, 2014 10:56 AM To: [email protected]<mailto:[email protected]> Subject: Re: Multiple shapes for point cloid I am not quite sure I understand what you need. Do you mean you have 20 points in your pointcloud and want a different instance to appear on each point? (supposing you have 20 instances) If this is the case, you can use the "modulo" function to get the correct index. Plug the Self.ID to the value and you will get indexes from 1-20. On 5 February 2014 15:42, Ponthieux, Joseph G. (LARC-E1A)[LITES] <[email protected]<mailto:[email protected]>> wrote: Hello again. I've got the particle shape working fine now, thanks everyone. New question though. I want to populate a static point cloud with different objects per each point. Since the cloud is static there is no emitter and no temporal component. I created a group of multiple objects and connected the group to the particle shape. I can now cycle through the object index and all particles change to the corresponding object. However I am unable to apply an array to the index input of Instance Shape. I can apply randomize effects to it but I changes all particles. I gather that randomize here would probably only randomize emitted particles over time. Is there an easy way to force each particle to have a different instanced objects in this situation without resorting to multiple point clouds? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.

