Modulo : http://xsisupport.com/2009/10/24/using-the-modulo-node/
On 5 February 2014 16:47, Cristobal Infante <[email protected]> wrote: > Modulo: > > > > On 5 February 2014 16:43, Ponthieux, Joseph G. (LARC-E1A)[LITES] < > [email protected]> wrote: > >> Yes. I have n points in cloud and want 1 different object instance on >> each point. Cloud is static, no emitter, positions plotted manually through >> add point. >> >> >> >> -- >> >> Joey Ponthieux >> >> LaRC Information Technology Enhanced Services (LITES) >> >> Mymic Technical Services >> >> NASA Langley Research Center >> >> __________________________________________________ >> >> Opinions stated here-in are strictly those of the author and do not >> >> represent the opinions of NASA or any other party. >> >> >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Cristobal Infante >> *Sent:* Wednesday, February 05, 2014 10:56 AM >> *To:* [email protected] >> *Subject:* Re: Multiple shapes for point cloid >> >> >> >> I am not quite sure I understand what you need. >> >> Do you mean you have 20 points in your pointcloud and want a different >> instance to appear on each point? (supposing you have 20 instances) >> >> >> >> If this is the case, you can use the "modulo" function to get the correct >> index. Plug the Self.ID to the value and you will get indexes from 1-20. >> >> >> >> >> >> >> >> On 5 February 2014 15:42, Ponthieux, Joseph G. (LARC-E1A)[LITES] < >> [email protected]> wrote: >> >> Hello again. >> >> >> >> I've got the particle shape working fine now, thanks everyone. New >> question though. I want to populate a static point cloud with different >> objects per each point. Since the cloud is static there is no emitter and >> no temporal component. I created a group of multiple objects and connected >> the group to the particle shape. I can now cycle through the object index >> and all particles change to the corresponding object. However I am unable >> to apply an array to the index input of Instance Shape. I can apply >> randomize effects to it but I changes all particles. I gather that >> randomize here would probably only randomize emitted particles over time. >> Is there an easy way to force each particle to have a different instanced >> objects in this situation without resorting to multiple point clouds? >> >> >> >> -- >> >> Joey Ponthieux >> >> LaRC Information Technology Enhanced Services (LITES) >> >> Mymic Technical Services >> >> NASA Langley Research Center >> >> __________________________________________________ >> >> Opinions stated here-in are strictly those of the author and do not >> >> represent the opinions of NASA or any other party. >> >> >> >> >> > >

