Modulo :

http://xsisupport.com/2009/10/24/using-the-modulo-node/


On 5 February 2014 16:47, Cristobal Infante <[email protected]> wrote:

> Modulo:
>
>
>
> On 5 February 2014 16:43, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
> [email protected]> wrote:
>
>>  Yes. I have n points in cloud and want 1 different object instance on
>> each point. Cloud is static, no emitter, positions plotted manually through
>> add point.
>>
>>
>>
>> --
>>
>> Joey Ponthieux
>>
>> LaRC Information Technology Enhanced Services (LITES)
>>
>> Mymic Technical Services
>>
>> NASA Langley Research Center
>>
>> __________________________________________________
>>
>> Opinions stated here-in are strictly those of the author and do not
>>
>> represent the opinions of NASA or any other party.
>>
>>
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Cristobal Infante
>> *Sent:* Wednesday, February 05, 2014 10:56 AM
>> *To:* [email protected]
>> *Subject:* Re: Multiple shapes for point cloid
>>
>>
>>
>> I am not quite sure I understand what you need.
>>
>> Do you mean you have 20 points in your pointcloud and want a different
>> instance to appear on each point? (supposing you have 20 instances)
>>
>>
>>
>> If this is the case, you can use the "modulo" function to get the correct
>> index. Plug the Self.ID to the value and you will get indexes from 1-20.
>>
>>
>>
>>
>>
>>
>>
>> On 5 February 2014 15:42, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
>> [email protected]> wrote:
>>
>> Hello again.
>>
>>
>>
>> I've got the particle shape working fine now, thanks everyone. New
>> question though. I want to populate a static point cloud with different
>> objects per each point. Since the cloud is static there is no emitter and
>> no temporal component. I created a group of multiple objects and connected
>> the group to the particle shape. I can now cycle through the object index
>> and all particles change to the corresponding object. However I am unable
>> to apply an array to the index input of Instance Shape. I can apply
>> randomize effects to it but I changes all particles. I gather that
>> randomize here would probably only randomize emitted particles over time.
>> Is there an easy way to force each particle to have a different instanced
>> objects in this situation without resorting to multiple point clouds?
>>
>>
>>
>> --
>>
>> Joey Ponthieux
>>
>> LaRC Information Technology Enhanced Services (LITES)
>>
>> Mymic Technical Services
>>
>> NASA Langley Research Center
>>
>> __________________________________________________
>>
>> Opinions stated here-in are strictly those of the author and do not
>>
>> represent the opinions of NASA or any other party.
>>
>>
>>
>>
>>
>
>

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