We did some tests, on a scene with about 20,000 instanced objects on particles with refraction and reflection to match a Vray shader we were using. The rendertimes were something like 4 minutes compared to 30+ minutes with Vray.
Freelance 3D and VFX animator http://vimeopro.com/mybudoinc/animation On Mon, Feb 17, 2014 at 2:48 PM, Andreas Bystrom <[email protected]>wrote: > out of curiosity, has anyone tried a heavy production scene in redshift? > somewhere around 100-500m triangles with a bunch of 2k/4k textures? > > I'm seeing lots of single objects and simple scenes done with it, > rendering really fast, but what happens when you throw something heavier at > it? > > -Andreas > > > > > On Tue, Feb 18, 2014 at 4:00 AM, Tim Crowson < > [email protected]> wrote: > >> "Lofted" strands aren't quite there yet, but are around the corner. All >> in all, Redshift really is rocking our little corner of the business. For >> us, it's been a game-changer. >> >> -Tim >> >> >> On 2/16/2014 6:33 PM, Emilio Hernandez wrote: >> >> This is just XSI hair, but now it supports also strands. >> >> >> >> >> >> >> 2014-02-16 18:28 GMT-06:00 Steven Caron <[email protected]>: >> >>> ice strands or just xsi hair? >>> >>> >>> On Sun, Feb 16, 2014 at 1:40 PM, Emilio Hernandez <[email protected]>wrote: >>> >>>> Latest release of redshift with hair. >>>> >>>> https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg >>>> >>> >> >> -- >> >> >> >> >> > > > -- > Andreas Byström > Weta Digital >

