Hey Andreas,

https://www.dropbox.com/s/1rhnxa9cvge0ddc/redshift_forest_dof_unifiedsampling.jpg

I only have this as an example, was done during the alpha, and has a couple
million polys in it (can't remember the exact number as i don't have the
scene in front of me), sss for the leaves, brute force gi with ibl (dome)
 with dof and vignetting from the render. All instanced ice geo. Took about
7-8 mins if i remember correctly on a gtx470 with 1 gb of vram (ancient
stuff) and seemed to handle the thing pretty well. Did not run into any
memory issues with that amount of geo but large textures might be a problem
for the vram though.

-Octavian


On Mon, Feb 17, 2014 at 9:48 PM, Andreas Bystrom
<[email protected]>wrote:

> out of curiosity, has anyone tried a heavy production scene in redshift?
> somewhere around 100-500m triangles with a bunch of 2k/4k textures?
>
> I'm seeing lots of single objects and simple scenes done with it,
> rendering really fast, but what happens when you throw something heavier at
> it?
>
> -Andreas
>
>
>
>
> On Tue, Feb 18, 2014 at 4:00 AM, Tim Crowson <
> [email protected]> wrote:
>
>>  "Lofted" strands aren't quite there yet, but are around the corner. All
>> in all, Redshift really is rocking our little corner of the business. For
>> us, it's been a game-changer.
>>
>> -Tim
>>
>>
>> On 2/16/2014 6:33 PM, Emilio Hernandez wrote:
>>
>>  This is just XSI hair, but now it supports also strands.
>>
>>
>>
>>
>>
>>
>> 2014-02-16 18:28 GMT-06:00 Steven Caron <[email protected]>:
>>
>>> ice strands or just xsi hair?
>>>
>>>
>>> On Sun, Feb 16, 2014 at 1:40 PM, Emilio Hernandez <[email protected]>wrote:
>>>
>>>> Latest release of redshift with hair.
>>>>
>>>> https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg
>>>>
>>>
>>
>> --
>>
>>
>>
>>
>>
>
>
> --
> Andreas Byström
> Weta Digital
>



-- 
        Octavian Ureche
 +40 732 774 313 (GMT+2)
 Animation & Visual Effects
          www.okto.ro

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