Hey Andreas, https://www.dropbox.com/s/1rhnxa9cvge0ddc/redshift_forest_dof_unifiedsampling.jpg
I only have this as an example, was done during the alpha, and has a couple million polys in it (can't remember the exact number as i don't have the scene in front of me), sss for the leaves, brute force gi with ibl (dome) with dof and vignetting from the render. All instanced ice geo. Took about 7-8 mins if i remember correctly on a gtx470 with 1 gb of vram (ancient stuff) and seemed to handle the thing pretty well. Did not run into any memory issues with that amount of geo but large textures might be a problem for the vram though. -Octavian On Mon, Feb 17, 2014 at 9:48 PM, Andreas Bystrom <[email protected]>wrote: > out of curiosity, has anyone tried a heavy production scene in redshift? > somewhere around 100-500m triangles with a bunch of 2k/4k textures? > > I'm seeing lots of single objects and simple scenes done with it, > rendering really fast, but what happens when you throw something heavier at > it? > > -Andreas > > > > > On Tue, Feb 18, 2014 at 4:00 AM, Tim Crowson < > [email protected]> wrote: > >> "Lofted" strands aren't quite there yet, but are around the corner. All >> in all, Redshift really is rocking our little corner of the business. For >> us, it's been a game-changer. >> >> -Tim >> >> >> On 2/16/2014 6:33 PM, Emilio Hernandez wrote: >> >> This is just XSI hair, but now it supports also strands. >> >> >> >> >> >> >> 2014-02-16 18:28 GMT-06:00 Steven Caron <[email protected]>: >> >>> ice strands or just xsi hair? >>> >>> >>> On Sun, Feb 16, 2014 at 1:40 PM, Emilio Hernandez <[email protected]>wrote: >>> >>>> Latest release of redshift with hair. >>>> >>>> https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg >>>> >>> >> >> -- >> >> >> >> >> > > > -- > Andreas Byström > Weta Digital > -- Octavian Ureche +40 732 774 313 (GMT+2) Animation & Visual Effects www.okto.ro

