Andreas,

I'm working on a project now (can't post any renders though...) that involves a pretty large outdoor environment (not as big as the WT's Athens demo... maybe 1/4th of that). I'm instancing grass clumps /everywhere/, and I have 11-12 Tree prototypes being scattered as proxies, each between 500,000 and 1.5M polys. The enviro is basically surrounded by a forest. Also have some extra scattered instances of undergrowth, bushes, shrubs, flowers. Some static ivy meshes which are very dense as well... the master scene from which I break out and publish assets contains about 15M raw polygons, excluding the proxies... When I render, XSI hangs up for a minute or two, not exactly sure what it's doing... then Redshift kicks in and takes another 2-3 min to export the scene, process shaders/textures, then renders a 1920x1080 frame (using full Monte Carlo only in my case) in about 20-30min, depending on what's in the frame. We have a triple-Titan box for testing and it does it in about 2.4x that. Redshift is excellent at caching anything it can, so it's fairly easy to iterate over local changes.

To be clear, when Redshift goes out-of-core, it goes /into /your system ram. So in the end, you still need plenty of system ram for large scenes. But I've only got 20GB in my workstation and I'm getting very complex renders out of it without coming even close to that. More in the 6-8GB range so far. Proxies are awesome, and Redshift wisely had those from day one of the alpha.

Now several months ago I rendered this <http://timcrowson.smugmug.com/photos/i-qGFB7nv/1/O/i-qGFB7nv.jpg>, but it's more along the lines of what Octavian posted. It's just one tree instanced a bunch of times. This rendered in about 30min at that resolution, on a GTX470.

-Tim


On 2/17/2014 2:18 PM, Andreas Bystrom wrote:
it's a nice example Octavian, but would be fun to try on something really heavy, if it's only a couple of million polys it's still a pretty light scene.

if I have time I might prepare something, it wouldn't have to be nice looking, just dump a bunch of high-poly object in the scene and render, you can just map a bunch of random high-rez textures on there as well..

my experience with gpu renderers is that they can be really fast on simple scenes, but once you go over a certain complexity they grind to a halt, redshift is supposed to deal with complexity better than some other gpu renderers, I just haven't seen any examples yet.






On Tue, Feb 18, 2014 at 9:07 AM, Eric Lampi <[email protected] <mailto:[email protected]>> wrote:

    We did some tests, on a scene with about 20,000 instanced objects
    on particles with refraction and reflection to match a Vray shader
    we were using. The rendertimes were something like 4 minutes
    compared to 30+ minutes with Vray.



    Freelance 3D and VFX animator

    http://vimeopro.com/mybudoinc/animation


    On Mon, Feb 17, 2014 at 2:48 PM, Andreas Bystrom
    <[email protected] <mailto:[email protected]>> wrote:

        out of curiosity, has anyone tried a heavy production scene in
        redshift? somewhere around 100-500m triangles with a bunch of
        2k/4k textures?

        I'm seeing lots of single objects and simple scenes done with
        it, rendering really fast, but what happens when you throw
        something heavier at it?

        -Andreas




        On Tue, Feb 18, 2014 at 4:00 AM, Tim Crowson
        <[email protected]
        <mailto:[email protected]>> wrote:

            "Lofted" strands aren't quite there yet, but are around
            the corner. All in all, Redshift really is rocking our
            little corner of the business. For us, it's been a
            game-changer.

            -Tim


            On 2/16/2014 6:33 PM, Emilio Hernandez wrote:
            This is just XSI hair, but now it supports also strands.






            2014-02-16 18:28 GMT-06:00 Steven Caron <[email protected]
            <mailto:[email protected]>>:

                ice strands or just xsi hair?


                On Sun, Feb 16, 2014 at 1:40 PM, Emilio Hernandez
                <[email protected] <mailto:[email protected]>> wrote:

                    Latest release of redshift with hair.

                    https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg



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-- Andreas Byström
        Weta Digital





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Andreas Byström
Weta Digital

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