That's impressive, specially considering you guys did it in two weeks!

How many GPU did you say used in total for this ad?


On 19 February 2014 23:05, Andres Stephens <drais...@outlook.com> wrote:

>  Good work Tim! Always admirable of you and your team, and of that of
> Redshift! Love to follow your progress, and I'm happy to see it go places!
>
> -Draise
>
> *From:* Tim Crowson
> *Sent:* Wednesday, February 19, 2014 17:15
> *To:* softimage@listproc.autodesk.com
>
> Nah, just gaming cards. Some 770s, some 560s, and a Titan. This was 2
> months ago and we've upgraded some of our farm's GPUs since then, with
> plans for more. I've been using Redshift here for almost a whole year now
> and it's hands-down the single most important change for us, IMHO.
>
> -Tim
>
>
> On 2/19/2014 3:47 PM, Eric Turman wrote:
>
> Looks really good Tim! Any special video cards for the rendering or just
> standard GeForce?
>
>  -=Eric
>
>
> On Wed, Feb 19, 2014 at 3:44 PM, Tim Crowson <
> tim.crow...@magneticdreams.com> wrote:
>
>>  You know what, Ed... that was one of the directions we were thinking
>> about. We were thinking 'well, we could go all Miami Vice with it and have
>> funky colors and strong geometric shapes everywhere, or we could maybe do
>> the more floral style, with poofy furniture and brass...' (which are,
>> according to our research, some of the chief characteristics of interior
>> design during the 80s). In the end we were limited by what commercial
>> models were available/reasonable. In the time we had, it was just easier to
>> toss the grandmother look at it than the Miami Vice one. But yeah, that was
>> one of the angles we had.
>>
>> When I say 'commercial models', I really mean just the geometry, which in
>> many cases had to be cleaned up. We did all the shaders and most of the
>> textures from scratch.
>>
>> -Tim
>>
>>
>> On 2/19/2014 3:32 PM, Ed Harriss wrote:
>>
>>  That was fantastic.
>>
>> Great work in such a short timeframe!
>> Redshift looks amazing and those render times are awesome.
>>
>>
>>
>> Next time you have to do 80's, just watch a few episodes of Miami Vice. ;)
>>
>> Ed
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [
>> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
>> *On Behalf Of *Tim Crowson
>> *Sent:* Wednesday, February 19, 2014 4:03 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Recent Work - Chick-Fil-A: Celebrating 50 Years
>>
>>
>>
>> Hair and Strands are supported as of a couple of builds now, but 'lofted'
>> strands are not, they're still in progress. The hair shader is also not
>> live yet and is being worked on currently, but the default
>> Redshift_Architectural works fine for most cases. You can do a good bit
>> with it, especially cartoony stuff.
>>
>> -Tim
>>
>> On 2/19/2014 2:58 PM, Chris Johnson wrote:
>>
>>  Amazing job! I'm buying a license tomorrow! No joke. Any idea on how
>> far away hair/fur/Strands support is?
>>
>>
>>
>> On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson <
>> tim.crow...@magneticdreams.com> wrote:
>>
>>  We were fortunate to be able to work on an ad for Chick-Fil-A recently,
>> rendered in Redshift.
>>
>> https://www.youtube.com/watch?v=HZow-3nCl0k
>>
>>
>> *Client:* Chick-Fil-A/Radiate Films
>> *Director:* Ben Smallbone
>> *Art Director:* Joel Gibbs
>> *3D:* Tim Crowson
>> *Comp:* Joel Gibbs/Don Culwell
>>
>> The concept was simple: have a camera move through a room as it changes
>> decor to reflect a different decade from the 1960s up through the present
>> day. We technically had 2 weeks from start to finish, but in reality we
>> wound up with a much tighter schedule. We certainly didn't have time to
>> model what we needed, so we bought some commercial models, retextured and
>> reshaded them, and lit the scenes. In the end I was able to get each decade
>> accounted for in about one work day each. Spent a couple of hours in the
>> morning gathering and prepping the assets, then blocking in the lighting
>> and shading, then rest of the day tweaking, and finally off to render. Joel
>> and Don then took it and comped it in After Effects.
>>
>> - The 3-bounce cap was raised right as I started lighting this, and I was
>> so thankful! I used 8 bounces on this job and it really helped, especially
>> in the 70s set, with all the orange spill everywhere.
>>
>> - The shag carpet in the 70s set is not hair. It's just a single dense
>> rug instanced around the room.
>>
>> - Rendered using IPC + BF. The longest frames were for the 70s and took
>> maybe 12-15min on our fastest machines. Other shots were closer to the 5-6
>> min mark.
>>
>> - The 80s set was tough! Have you ever tried to actually define the 80s
>> in terms of style? It's a mess! We all have ideas about it, but when it
>> comes time to actually produce something that says '80s', and you have like
>> a day to do it, it's not easy. Stupid 80s! In the end, we had a couple of
>> different directions to go in, and just picked one.
>>
>>  --
>>
>>
>>
>>
>> *Tim Crowson **Lead CG Artist*
>>
>>
>> *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville,
>> TN 37214
>> *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
>> tim.crow...@magneticdreams.com
>>
>> *Confidentiality Notice: This email, including attachments, is
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>>
>>
>>
>>
>>
>>
>> --
>>
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> -=T=-
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