That's impressive, specially considering you guys did it in two weeks! How many GPU did you say used in total for this ad?
On 19 February 2014 23:05, Andres Stephens <drais...@outlook.com> wrote: > Good work Tim! Always admirable of you and your team, and of that of > Redshift! Love to follow your progress, and I'm happy to see it go places! > > -Draise > > *From:* Tim Crowson > *Sent:* Wednesday, February 19, 2014 17:15 > *To:* softimage@listproc.autodesk.com > > Nah, just gaming cards. Some 770s, some 560s, and a Titan. This was 2 > months ago and we've upgraded some of our farm's GPUs since then, with > plans for more. I've been using Redshift here for almost a whole year now > and it's hands-down the single most important change for us, IMHO. > > -Tim > > > On 2/19/2014 3:47 PM, Eric Turman wrote: > > Looks really good Tim! Any special video cards for the rendering or just > standard GeForce? > > -=Eric > > > On Wed, Feb 19, 2014 at 3:44 PM, Tim Crowson < > tim.crow...@magneticdreams.com> wrote: > >> You know what, Ed... that was one of the directions we were thinking >> about. We were thinking 'well, we could go all Miami Vice with it and have >> funky colors and strong geometric shapes everywhere, or we could maybe do >> the more floral style, with poofy furniture and brass...' (which are, >> according to our research, some of the chief characteristics of interior >> design during the 80s). In the end we were limited by what commercial >> models were available/reasonable. In the time we had, it was just easier to >> toss the grandmother look at it than the Miami Vice one. But yeah, that was >> one of the angles we had. >> >> When I say 'commercial models', I really mean just the geometry, which in >> many cases had to be cleaned up. We did all the shaders and most of the >> textures from scratch. >> >> -Tim >> >> >> On 2/19/2014 3:32 PM, Ed Harriss wrote: >> >> That was fantastic. >> >> Great work in such a short timeframe! >> Redshift looks amazing and those render times are awesome. >> >> >> >> Next time you have to do 80's, just watch a few episodes of Miami Vice. ;) >> >> Ed >> >> >> >> *From:* softimage-boun...@listproc.autodesk.com [ >> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] >> *On Behalf Of *Tim Crowson >> *Sent:* Wednesday, February 19, 2014 4:03 PM >> *To:* softimage@listproc.autodesk.com >> *Subject:* Re: Recent Work - Chick-Fil-A: Celebrating 50 Years >> >> >> >> Hair and Strands are supported as of a couple of builds now, but 'lofted' >> strands are not, they're still in progress. The hair shader is also not >> live yet and is being worked on currently, but the default >> Redshift_Architectural works fine for most cases. You can do a good bit >> with it, especially cartoony stuff. >> >> -Tim >> >> On 2/19/2014 2:58 PM, Chris Johnson wrote: >> >> Amazing job! I'm buying a license tomorrow! No joke. Any idea on how >> far away hair/fur/Strands support is? >> >> >> >> On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson < >> tim.crow...@magneticdreams.com> wrote: >> >> We were fortunate to be able to work on an ad for Chick-Fil-A recently, >> rendered in Redshift. >> >> https://www.youtube.com/watch?v=HZow-3nCl0k >> >> >> *Client:* Chick-Fil-A/Radiate Films >> *Director:* Ben Smallbone >> *Art Director:* Joel Gibbs >> *3D:* Tim Crowson >> *Comp:* Joel Gibbs/Don Culwell >> >> The concept was simple: have a camera move through a room as it changes >> decor to reflect a different decade from the 1960s up through the present >> day. We technically had 2 weeks from start to finish, but in reality we >> wound up with a much tighter schedule. We certainly didn't have time to >> model what we needed, so we bought some commercial models, retextured and >> reshaded them, and lit the scenes. In the end I was able to get each decade >> accounted for in about one work day each. Spent a couple of hours in the >> morning gathering and prepping the assets, then blocking in the lighting >> and shading, then rest of the day tweaking, and finally off to render. Joel >> and Don then took it and comped it in After Effects. >> >> - The 3-bounce cap was raised right as I started lighting this, and I was >> so thankful! I used 8 bounces on this job and it really helped, especially >> in the 70s set, with all the orange spill everywhere. >> >> - The shag carpet in the 70s set is not hair. It's just a single dense >> rug instanced around the room. >> >> - Rendered using IPC + BF. The longest frames were for the 70s and took >> maybe 12-15min on our fastest machines. Other shots were closer to the 5-6 >> min mark. >> >> - The 80s set was tough! Have you ever tried to actually define the 80s >> in terms of style? It's a mess! We all have ideas about it, but when it >> comes time to actually produce something that says '80s', and you have like >> a day to do it, it's not easy. Stupid 80s! In the end, we had a couple of >> different directions to go in, and just picked one. >> >> -- >> >> >> >> >> *Tim Crowson **Lead CG Artist* >> >> >> *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, >> TN 37214 >> *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com >> tim.crow...@magneticdreams.com >> >> *Confidentiality Notice: This email, including attachments, is >> confidential and should not be used by anyone who is not the original >> intended recipient(s). If you have received this e-mail in error please >> inform the sender and delete it from your mailbox or any other storage >> mechanism. Magnetic Dreams, Inc cannot accept liability for any statements >> made which are clearly the sender's own and not expressly made on behalf of >> Magnetic Dreams, Inc or one of its agents.* >> >> >> >> >> >> >> -- >> > > > > -- > > > > > -=T=- > > > -- > > > >