quick Redshift question, can you get multibuffer exrs like in Arnold?
On 20 February 2014 00:06, Tim Crowson <tim.crow...@magneticdreams.com>wrote: > Haha yeah... barely two weeks. It didn't even get out of layout until > week 2... We only used 10-12 machines for it, and each one had a single > GPU. Got the job done. > > Also, I think they added some blurring in comp, even in areas that are in > focus. Not sure why... My raw renders were very sharp though... > > -Tim > > > On 2/19/2014 5:41 PM, Cristobal Infante wrote: > > That's impressive, specially considering you guys did it in two weeks! > > How many GPU did you say used in total for this ad? > > > On 19 February 2014 23:05, Andres Stephens <drais...@outlook.com> wrote: > >> Good work Tim! Always admirable of you and your team, and of that of >> Redshift! Love to follow your progress, and I'm happy to see it go places! >> >> -Draise >> >> *From:* Tim Crowson >> *Sent:* Wednesday, February 19, 2014 17:15 >> *To:* softimage@listproc.autodesk.com >> >> Nah, just gaming cards. Some 770s, some 560s, and a Titan. This was 2 >> months ago and we've upgraded some of our farm's GPUs since then, with >> plans for more. I've been using Redshift here for almost a whole year now >> and it's hands-down the single most important change for us, IMHO. >> >> -Tim >> >> >> On 2/19/2014 3:47 PM, Eric Turman wrote: >> >> Looks really good Tim! Any special video cards for the rendering or just >> standard GeForce? >> >> -=Eric >> >> >> On Wed, Feb 19, 2014 at 3:44 PM, Tim Crowson < >> tim.crow...@magneticdreams.com> wrote: >> >>> You know what, Ed... that was one of the directions we were thinking >>> about. We were thinking 'well, we could go all Miami Vice with it and have >>> funky colors and strong geometric shapes everywhere, or we could maybe do >>> the more floral style, with poofy furniture and brass...' (which are, >>> according to our research, some of the chief characteristics of interior >>> design during the 80s). In the end we were limited by what commercial >>> models were available/reasonable. In the time we had, it was just easier to >>> toss the grandmother look at it than the Miami Vice one. But yeah, that was >>> one of the angles we had. >>> >>> When I say 'commercial models', I really mean just the geometry, which >>> in many cases had to be cleaned up. We did all the shaders and most of the >>> textures from scratch. >>> >>> -Tim >>> >>> >>> On 2/19/2014 3:32 PM, Ed Harriss wrote: >>> >>> That was fantastic. >>> >>> Great work in such a short timeframe! >>> Redshift looks amazing and those render times are awesome. >>> >>> >>> >>> Next time you have to do 80's, just watch a few episodes of Miami Vice. >>> ;) >>> >>> Ed >>> >>> >>> >>> *From:* softimage-boun...@listproc.autodesk.com [ >>> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] >>> *On Behalf Of *Tim Crowson >>> *Sent:* Wednesday, February 19, 2014 4:03 PM >>> *To:* softimage@listproc.autodesk.com >>> *Subject:* Re: Recent Work - Chick-Fil-A: Celebrating 50 Years >>> >>> >>> >>> Hair and Strands are supported as of a couple of builds now, but >>> 'lofted' strands are not, they're still in progress. The hair shader is >>> also not live yet and is being worked on currently, but the default >>> Redshift_Architectural works fine for most cases. You can do a good bit >>> with it, especially cartoony stuff. >>> >>> -Tim >>> >>> On 2/19/2014 2:58 PM, Chris Johnson wrote: >>> >>> Amazing job! I'm buying a license tomorrow! No joke. Any idea on how >>> far away hair/fur/Strands support is? >>> >>> >>> >>> On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson < >>> tim.crow...@magneticdreams.com> wrote: >>> >>> We were fortunate to be able to work on an ad for Chick-Fil-A >>> recently, rendered in Redshift. >>> >>> https://www.youtube.com/watch?v=HZow-3nCl0k >>> >>> >>> *Client:* Chick-Fil-A/Radiate Films >>> *Director:* Ben Smallbone >>> *Art Director:* Joel Gibbs >>> *3D:* Tim Crowson >>> *Comp:* Joel Gibbs/Don Culwell >>> >>> The concept was simple: have a camera move through a room as it changes >>> decor to reflect a different decade from the 1960s up through the present >>> day. We technically had 2 weeks from start to finish, but in reality we >>> wound up with a much tighter schedule. We certainly didn't have time to >>> model what we needed, so we bought some commercial models, retextured and >>> reshaded them, and lit the scenes. In the end I was able to get each decade >>> accounted for in about one work day each. Spent a couple of hours in the >>> morning gathering and prepping the assets, then blocking in the lighting >>> and shading, then rest of the day tweaking, and finally off to render. Joel >>> and Don then took it and comped it in After Effects. >>> >>> - The 3-bounce cap was raised right as I started lighting this, and I >>> was so thankful! I used 8 bounces on this job and it really helped, >>> especially in the 70s set, with all the orange spill everywhere. >>> >>> - The shag carpet in the 70s set is not hair. It's just a single dense >>> rug instanced around the room. >>> >>> - Rendered using IPC + BF. The longest frames were for the 70s and took >>> maybe 12-15min on our fastest machines. Other shots were closer to the 5-6 >>> min mark. >>> >>> - The 80s set was tough! Have you ever tried to actually define the 80s >>> in terms of style? It's a mess! We all have ideas about it, but when it >>> comes time to actually produce something that says '80s', and you have like >>> a day to do it, it's not easy. Stupid 80s! In the end, we had a couple of >>> different directions to go in, and just picked one. >>> >>> -- >>> >>> >>> >>> >>> *Tim Crowson **Lead CG Artist* >>> >>> >>> *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, >>> Nashville, TN 37214 >>> *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com >>> tim.crow...@magneticdreams.com >>> >>> *Confidentiality Notice: This email, including attachments, is >>> confidential and should not be used by anyone who is not the original >>> intended recipient(s). If you have received this e-mail in error please >>> inform the sender and delete it from your mailbox or any other storage >>> mechanism. Magnetic Dreams, Inc cannot accept liability for any statements >>> made which are clearly the sender's own and not expressly made on behalf of >>> Magnetic Dreams, Inc or one of its agents.* >>> >>> >>> >>> >>> >>> >>> -- >>> >> >> >> >> -- >> >> >> >> >> > > -- >