That's impressive, specially considering you guys did it in two
weeks!
How many GPU did you say used in total for this ad?
On 19 February 2014 23:05, Andres Stephens <[email protected]
<mailto:[email protected]>> wrote:
Good work Tim! Always admirable of you and your team, and of
that of Redshift! Love to follow your progress, and I'm happy
to see it go places!
-Draise
*From:* Tim Crowson
*Sent:* Wednesday, February 19, 2014 17:15
*To:* [email protected]
<mailto:[email protected]>
Nah, just gaming cards. Some 770s, some 560s, and a Titan.
This was 2 months ago and we've upgraded some of our farm's
GPUs since then, with plans for more. I've been using
Redshift here for almost a whole year now and it's hands-down
the single most important change for us, IMHO.
-Tim
On 2/19/2014 3:47 PM, Eric Turman wrote:
Looks really good Tim! Any special video cards for the
rendering or just standard GeForce?
-=Eric
On Wed, Feb 19, 2014 at 3:44 PM, Tim Crowson
<[email protected]
<mailto:[email protected]>> wrote:
You know what, Ed... that was one of the directions
we were thinking about. We were thinking 'well, we
could go all Miami Vice with it and have funky colors
and strong geometric shapes everywhere, or we could
maybe do the more floral style, with poofy furniture
and brass...' (which are, according to our research,
some of the chief characteristics of interior design
during the 80s). In the end we were limited by what
commercial models were available/reasonable. In the
time we had, it was just easier to toss the
grandmother look at it than the Miami Vice one. But
yeah, that was one of the angles we had.
When I say 'commercial models', I really mean just
the geometry, which in many cases had to be cleaned
up. We did all the shaders and most of the textures
from scratch.
-Tim
On 2/19/2014 3:32 PM, Ed Harriss wrote:
That was fantastic.
Great work in such a short timeframe!
Redshift looks amazing and those render times are
awesome.
Next time you have to do 80's, just watch a few
episodes of Miami Vice. ;)
Ed
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]]
*On Behalf Of *Tim Crowson
*Sent:* Wednesday, February 19, 2014 4:03 PM
*To:* [email protected]
<mailto:[email protected]>
*Subject:* Re: Recent Work - Chick-Fil-A:
Celebrating 50 Years
Hair and Strands are supported as of a couple of
builds now, but 'lofted' strands are not, they're
still in progress. The hair shader is also not
live yet and is being worked on currently, but
the default Redshift_Architectural works fine for
most cases. You can do a good bit with it,
especially cartoony stuff.
-Tim
On 2/19/2014 2:58 PM, Chris Johnson wrote:
Amazing job! I'm buying a license tomorrow!
No joke. Any idea on how far away
hair/fur/Strands support is?
On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson
<[email protected]
<mailto:[email protected]>> wrote:
We were fortunate to be able to work on
an ad for Chick-Fil-A recently, rendered
in Redshift.
https://www.youtube.com/watch?v=HZow-3nCl0k
*Client:* Chick-Fil-A/Radiate Films
*Director:* Ben Smallbone
*Art Director:* Joel Gibbs
*3D:* Tim Crowson
*Comp:* Joel Gibbs/Don Culwell
The concept was simple: have a camera
move through a room as it changes decor
to reflect a different decade from the
1960s up through the present day. We
technically had 2 weeks from start to
finish, but in reality we wound up with a
much tighter schedule. We certainly
didn't have time to model what we needed,
so we bought some commercial models,
retextured and reshaded them, and lit the
scenes. In the end I was able to get each
decade accounted for in about one work
day each. Spent a couple of hours in the
morning gathering and prepping the
assets, then blocking in the lighting and
shading, then rest of the day tweaking,
and finally off to render. Joel and Don
then took it and comped it in After Effects.
- The 3-bounce cap was raised right as I
started lighting this, and I was so
thankful! I used 8 bounces on this job
and it really helped, especially in the
70s set, with all the orange spill
everywhere.
- The shag carpet in the 70s set is not
hair. It's just a single dense rug
instanced around the room.
- Rendered using IPC + BF. The longest
frames were for the 70s and took maybe
12-15min on our fastest machines. Other
shots were closer to the 5-6 min mark.
- The 80s set was tough! Have you ever
tried to actually define the 80s in terms
of style? It's a mess! We all have ideas
about it, but when it comes time to
actually produce something that says
'80s', and you have like a day to do it,
it's not easy. Stupid 80s! In the end, we
had a couple of different directions to
go in, and just picked one.
--
*Tim Crowson
*/Lead CG Artist/
*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Bldg C, Suite 101,
Nashville, TN 37214
*Ph* 615.885.6801 <tel:615.885.6801> |
*Fax* 615.889.4768 <tel:615.889.4768> |
www.magneticdreams.com
<http://www.magneticdreams.com>
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