Not yet. It's on the to-do list.
-Tim

On 2/19/2014 6:16 PM, Cristobal Infante wrote:
quick Redshift question, can you get multibuffer exrs like in Arnold?


On 20 February 2014 00:06, Tim Crowson <[email protected] <mailto:[email protected]>> wrote:

    Haha yeah... barely two weeks. It didn't even get out of layout
    until week 2... We only used 10-12 machines for it, and each one
    had a single GPU. Got the job done.

    Also, I think they added some blurring in comp, even in areas that
    are in focus. Not sure why... My raw renders were very sharp though...

    -Tim


    On 2/19/2014 5:41 PM, Cristobal Infante wrote:
    That's impressive, specially considering you guys did it in two
    weeks!

    How many GPU did you say used in total for this ad?


    On 19 February 2014 23:05, Andres Stephens <[email protected]
    <mailto:[email protected]>> wrote:

        Good work Tim! Always admirable of you and your team, and of
        that of Redshift! Love to follow your progress, and I'm happy
        to see it go places!
        -Draise
        *From:* Tim Crowson
        *Sent:* Wednesday, February 19, 2014 17:15
        *To:* [email protected]
        <mailto:[email protected]>
        Nah, just gaming cards. Some 770s, some 560s, and a Titan.
        This was 2 months ago and we've upgraded some of our farm's
        GPUs since then, with plans for more. I've been using
        Redshift here for almost a whole year now and it's hands-down
        the single most important change for us, IMHO.

        -Tim


        On 2/19/2014 3:47 PM, Eric Turman wrote:

            Looks really good Tim! Any special video cards for the
            rendering or just standard GeForce?

            -=Eric


            On Wed, Feb 19, 2014 at 3:44 PM, Tim Crowson
            <[email protected]
            <mailto:[email protected]>> wrote:

                You know what, Ed... that was one of the directions
                we were thinking about. We were thinking 'well, we
                could go all Miami Vice with it and have funky colors
                and strong geometric shapes everywhere, or we could
                maybe do the more floral style, with poofy furniture
                and brass...' (which are, according to our research,
                some of the chief characteristics of interior design
                during the 80s). In the end we were limited by what
                commercial models were available/reasonable. In the
                time we had, it was just easier to toss the
                grandmother look at it than the Miami Vice one. But
                yeah, that was one of the angles we had.

                When I say 'commercial models', I really mean just
                the geometry, which in many cases had to be cleaned
                up. We did all the shaders and most of the textures
                from scratch.

                -Tim


                On 2/19/2014 3:32 PM, Ed Harriss wrote:

                    That was fantastic.

                    Great work in such a short timeframe!
                    Redshift looks amazing and those render times are
                    awesome.

                    Next time you have to do 80's, just watch a few
                    episodes of Miami Vice. ;)

                    Ed

                    *From:*[email protected]
                    <mailto:[email protected]>
                    [mailto:[email protected]]
                    *On Behalf Of *Tim Crowson
                    *Sent:* Wednesday, February 19, 2014 4:03 PM
                    *To:* [email protected]
                    <mailto:[email protected]>
                    *Subject:* Re: Recent Work - Chick-Fil-A:
                    Celebrating 50 Years

                    Hair and Strands are supported as of a couple of
                    builds now, but 'lofted' strands are not, they're
                    still in progress. The hair shader is also not
                    live yet and is being worked on currently, but
                    the default Redshift_Architectural works fine for
                    most cases. You can do a good bit with it,
                    especially cartoony stuff.

                    -Tim

                    On 2/19/2014 2:58 PM, Chris Johnson wrote:

                        Amazing job! I'm buying a license tomorrow!
                        No joke. Any idea on how far away
                        hair/fur/Strands support is?

                        On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson
                        <[email protected]
                        <mailto:[email protected]>> wrote:

                            We were fortunate to be able to work on
                            an ad for Chick-Fil-A recently, rendered
                            in Redshift.

                            https://www.youtube.com/watch?v=HZow-3nCl0k


                            *Client:* Chick-Fil-A/Radiate Films
                            *Director:* Ben Smallbone
                            *Art Director:* Joel Gibbs
                            *3D:* Tim Crowson
                            *Comp:* Joel Gibbs/Don Culwell

                            The concept was simple: have a camera
                            move through a room as it changes decor
                            to reflect a different decade from the
                            1960s up through the present day. We
                            technically had 2 weeks from start to
                            finish, but in reality we wound up with a
                            much tighter schedule. We certainly
                            didn't have time to model what we needed,
                            so we bought some commercial models,
                            retextured and reshaded them, and lit the
                            scenes. In the end I was able to get each
                            decade accounted for in about one work
                            day each. Spent a couple of hours in the
                            morning gathering and prepping the
                            assets, then blocking in the lighting and
                            shading, then rest of the day tweaking,
                            and finally off to render. Joel and Don
                            then took it and comped it in After Effects.

                            - The 3-bounce cap was raised right as I
                            started lighting this, and I was so
                            thankful! I used 8 bounces on this job
                            and it really helped, especially in the
                            70s set, with all the orange spill
                            everywhere.

                            - The shag carpet in the 70s set is not
                            hair. It's just a single dense rug
                            instanced around the room.

                            - Rendered using IPC + BF. The longest
                            frames were for the 70s and took maybe
                            12-15min on our fastest machines. Other
                            shots were closer to the 5-6 min mark.

                            - The 80s set was tough! Have you ever
                            tried to actually define the 80s in terms
                            of style? It's a mess! We all have ideas
                            about it, but when it comes time to
                            actually produce something that says
                            '80s', and you have like a day to do it,
                            it's not easy. Stupid 80s! In the end, we
                            had a couple of different directions to
                            go in, and just picked one.

--
                            *Tim Crowson
                            */Lead CG Artist/

                            *Magnetic Dreams, Inc.
                            *2525 Lebanon Pike, Bldg C, Suite 101,
                            Nashville, TN 37214
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                            www.magneticdreams.com
                            <http://www.magneticdreams.com>
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