That's impressive, specially considering you guys did it in two weeks!
How many GPU did you say used in total for this ad?
On 19 February 2014 23:05, Andres Stephens <[email protected]
<mailto:[email protected]>> wrote:
Good work Tim! Always admirable of you and your team, and of that
of Redshift! Love to follow your progress, and I'm happy to see it
go places!
-Draise
*From:* Tim Crowson
*Sent:* Wednesday, February 19, 2014 17:15
*To:* [email protected]
<mailto:[email protected]>
Nah, just gaming cards. Some 770s, some 560s, and a Titan. This
was 2 months ago and we've upgraded some of our farm's GPUs since
then, with plans for more. I've been using Redshift here for
almost a whole year now and it's hands-down the single most
important change for us, IMHO.
-Tim
On 2/19/2014 3:47 PM, Eric Turman wrote:
Looks really good Tim! Any special video cards for the
rendering or just standard GeForce?
-=Eric
On Wed, Feb 19, 2014 at 3:44 PM, Tim Crowson
<[email protected]
<mailto:[email protected]>> wrote:
You know what, Ed... that was one of the directions we
were thinking about. We were thinking 'well, we could go
all Miami Vice with it and have funky colors and strong
geometric shapes everywhere, or we could maybe do the more
floral style, with poofy furniture and brass...' (which
are, according to our research, some of the chief
characteristics of interior design during the 80s). In the
end we were limited by what commercial models were
available/reasonable. In the time we had, it was just
easier to toss the grandmother look at it than the Miami
Vice one. But yeah, that was one of the angles we had.
When I say 'commercial models', I really mean just the
geometry, which in many cases had to be cleaned up. We did
all the shaders and most of the textures from scratch.
-Tim
On 2/19/2014 3:32 PM, Ed Harriss wrote:
That was fantastic.
Great work in such a short timeframe!
Redshift looks amazing and those render times are awesome.
Next time you have to do 80's, just watch a few
episodes of Miami Vice. ;)
Ed
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]] *On
Behalf Of *Tim Crowson
*Sent:* Wednesday, February 19, 2014 4:03 PM
*To:* [email protected]
<mailto:[email protected]>
*Subject:* Re: Recent Work - Chick-Fil-A: Celebrating
50 Years
Hair and Strands are supported as of a couple of
builds now, but 'lofted' strands are not, they're
still in progress. The hair shader is also not live
yet and is being worked on currently, but the default
Redshift_Architectural works fine for most cases. You
can do a good bit with it, especially cartoony stuff.
-Tim
On 2/19/2014 2:58 PM, Chris Johnson wrote:
Amazing job! I'm buying a license tomorrow! No
joke. Any idea on how far away hair/fur/Strands
support is?
On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson
<[email protected]
<mailto:[email protected]>> wrote:
We were fortunate to be able to work on an ad
for Chick-Fil-A recently, rendered in Redshift.
https://www.youtube.com/watch?v=HZow-3nCl0k
*Client:* Chick-Fil-A/Radiate Films
*Director:* Ben Smallbone
*Art Director:* Joel Gibbs
*3D:* Tim Crowson
*Comp:* Joel Gibbs/Don Culwell
The concept was simple: have a camera move
through a room as it changes decor to reflect
a different decade from the 1960s up through
the present day. We technically had 2 weeks
from start to finish, but in reality we wound
up with a much tighter schedule. We certainly
didn't have time to model what we needed, so
we bought some commercial models, retextured
and reshaded them, and lit the scenes. In the
end I was able to get each decade accounted
for in about one work day each. Spent a couple
of hours in the morning gathering and prepping
the assets, then blocking in the lighting and
shading, then rest of the day tweaking, and
finally off to render. Joel and Don then took
it and comped it in After Effects.
- The 3-bounce cap was raised right as I
started lighting this, and I was so thankful!
I used 8 bounces on this job and it really
helped, especially in the 70s set, with all
the orange spill everywhere.
- The shag carpet in the 70s set is not hair.
It's just a single dense rug instanced around
the room.
- Rendered using IPC + BF. The longest frames
were for the 70s and took maybe 12-15min on
our fastest machines. Other shots were closer
to the 5-6 min mark.
- The 80s set was tough! Have you ever tried
to actually define the 80s in terms of style?
It's a mess! We all have ideas about it, but
when it comes time to actually produce
something that says '80s', and you have like a
day to do it, it's not easy. Stupid 80s! In
the end, we had a couple of different
directions to go in, and just picked one.
--
*Tim Crowson
*/Lead CG Artist/
*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Bldg C, Suite 101,
Nashville, TN 37214
*Ph* 615.885.6801 <tel:615.885.6801> | *Fax*
615.889.4768 <tel:615.889.4768> |
www.magneticdreams.com
<http://www.magneticdreams.com>
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