The NURBS tools in XSI did not come from Softimage|3D as each application used a different NURBS library.
The Softimage|3D toolset was a home brew while the XSI toolset was built on the ImageWare Surfacer library – a very high quality NURBS library, which sadly, was not completely integrated into XSI for whatever reason. I think part of that had to do with contracts and Imageware getting bought out multiple times over during the early years of XSI. I’m sure somebody has knowledge of the other reasons. Matt From: [email protected] [mailto:[email protected]] On Behalf Of Sven Constable Sent: Saturday, February 22, 2014 9:23 AM To: [email protected] Subject: RE: Friday Flashback #160 Yes. I believe there are only the "Surface Assemble"and "Surface Fit" tools, that came new to XSI. Everything eIse on the nurbs and curve tools came from softimage3d. But they didn't implement bezier and cardinal splines, sadly. From: [email protected]<mailto:[email protected]> [mailto:[email protected]] On Behalf Of [email protected]<mailto:[email protected]> Sent: Saturday, February 22, 2014 5:06 PM To: [email protected]<mailto:[email protected]> Subject: Re: Friday Flashback #160 And even surface continuity manager was a plugin for Softimage 3D before XSI, wasn’t it? From: Luc-Eric Rousseau<mailto:[email protected]> Sent: Saturday, February 22, 2014 2:30 PM To: [email protected]<mailto:[email protected]> Subject: Re: Friday Flashback #160 xsi did not even have trims then, so the author did not know what he was talking about. except for the surface continuity manager, xsi has fewer curve/nurbs features than Softimage 3D On Saturday, February 22, 2014, Eugen Sares <[email protected]<mailto:[email protected]>> wrote: "Softimage has an extensive and robust set of tools for modeling NURBS surfaces." How times have changed... would you call the Nurbs tools "extensive" these days? Definite 'no' for Nurbs curves anyway... still, they are traditionally not taken into account as a powerful asset for polygon modeling, which they are (or could be). ------ Originalnachricht ------ Von: "Rob Wuijster" <javascript:_e(%7B%7D,'cvml','[email protected]');> An: javascript:_e(%7B%7D,'cvml','[email protected]'); Gesendet: 21.02.2014 18:38:02 Betreff: Re: Friday Flashback #160 That's a line I haven't seen in a long, long time... ;-) "The XSI Interface with an imported polygonal model from Softimage 3D." Rob \/-------------\/----------------\/ On 21-2-2014 18:13, Stephen Blair wrote: Friday Flashback #160 Softimage. For years those three little syllables rolled off the tongues of 3D artists everywhere with wonder. But then something happened. 3D Studio became 3D Studio Max. PowerAnimator became Maya. And Softimage … well, Softimage remained the same. -- Gamasutra, 2001 http://wp.me/powV4-2Z8 No virus found in this message. Checked by AVG - www.avg.com<http://www.avg.com/> Version: 2014.0.4259 / Virus Database: 3705/7114 - Release Date: 02/21/14 ________________________________ [http://static.avast.com/emails/avast-mail-stamp.png]<http://www.avast.com/> Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus<http://www.avast.com/> Schutz ist aktiv.

