The NURBS tools in XSI did not come from Softimage|3D as each application used 
a different NURBS library.

The Softimage|3D toolset was a home brew while the XSI toolset was built on the 
ImageWare Surfacer library – a very high quality NURBS library, which sadly, 
was not completely integrated into XSI for whatever reason.  I think part of 
that had to do with contracts and Imageware getting bought out multiple times 
over during the early years of XSI.  I’m sure somebody has knowledge of the 
other reasons.


Matt




From: [email protected] 
[mailto:[email protected]] On Behalf Of Sven Constable
Sent: Saturday, February 22, 2014 9:23 AM
To: [email protected]
Subject: RE: Friday Flashback #160

Yes. I believe there are only the "Surface Assemble"and "Surface Fit" tools, 
that came new to XSI. Everything eIse on the nurbs and curve tools came from 
softimage3d.

But they didn't implement bezier and cardinal splines, sadly.

From: 
[email protected]<mailto:[email protected]>
 [mailto:[email protected]] On Behalf Of 
[email protected]<mailto:[email protected]>
Sent: Saturday, February 22, 2014 5:06 PM
To: [email protected]<mailto:[email protected]>
Subject: Re: Friday Flashback #160

And even surface continuity manager was a plugin for Softimage 3D before XSI, 
wasn’t it?


From: Luc-Eric Rousseau<mailto:[email protected]>
Sent: Saturday, February 22, 2014 2:30 PM
To: [email protected]<mailto:[email protected]>
Subject: Re: Friday Flashback #160

xsi did not even have trims then, so the author did not know what he was 
talking about.  except for the surface continuity manager, xsi has fewer 
curve/nurbs features than Softimage 3D

On Saturday, February 22, 2014, Eugen Sares 
<[email protected]<mailto:[email protected]>> wrote:
"Softimage has an extensive and robust set of tools for modeling NURBS 
surfaces."
How times have changed... would you call the Nurbs tools "extensive" these days?
Definite 'no' for Nurbs curves anyway... still, they are traditionally not 
taken into account as a powerful asset for polygon modeling, which they are (or 
could be).

------ Originalnachricht ------
Von: "Rob Wuijster" <javascript:_e(%7B%7D,'cvml','[email protected]');>
An: javascript:_e(%7B%7D,'cvml','[email protected]');
Gesendet: 21.02.2014 18:38:02
Betreff: Re: Friday Flashback #160

That's a line I haven't seen in a long, long time... ;-)

"The XSI Interface with an imported polygonal model from Softimage 3D."

Rob



\/-------------\/----------------\/
On 21-2-2014 18:13, Stephen Blair wrote:
Friday Flashback #160

Softimage. For years those three little syllables rolled off the tongues of 3D 
artists everywhere with wonder. But then something happened. 3D Studio became 
3D Studio Max. PowerAnimator became Maya. And Softimage … well, Softimage 
remained the same.
-- Gamasutra, 2001

http://wp.me/powV4-2Z8

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