------ Originalnachricht ------
Von: "Sven Constable" <[email protected]>
An: [email protected]
Gesendet: 22.02.2014 18:23:16
Betreff: RE: Friday Flashback #160

Yes. I believe there are only the "Surface Assemble"and "Surface Fit"
tools, that came new to XSI. Everything eIse on the nurbs and curve
tools came from softimage3d.



But they didn't implement bezier and cardinal splines, sadly.

Nurbs curves do support Bezier knots (or points - knot and point
coincide when the knot has 'full multiplicity'). Bezier is a subset of
Nurbs, so to say.
Just in case this is news: use the 'move component tool' if you like
Bezier tanget handles, as in the usual 2d vector applications.
On surfaces, however, the tool does not work 'Bezier-style'. No reason
why it shouldn't, though. It just wasn't implemented that way.
Anyway, the move component tool is among the things that was done quite
nicely, in the Nurbs realm. At least something good we inherited from
those days.





From:[email protected]
[mailto:[email protected]] On Behalf Of
[email protected]
Sent: Saturday, February 22, 2014 5:06 PM
To:[email protected]
Subject: Re: Friday Flashback #160



And even surface continuity manager was a plugin for Softimage 3D
before XSI, wasn’t it?





From:Luc-Eric Rousseau

Sent: Saturday, February 22, 2014 2:30 PM

To:[email protected]

Subject: Re: Friday Flashback #160



xsi did not even have trims then, so the author did not know what he
was talking about.  except for the surface continuity manager, xsi has
fewer curve/nurbs features than Softimage 3D

On Saturday, February 22, 2014, Eugen Sares <[email protected]>
wrote:

"Softimage has an extensive and robust set of tools for modeling NURBS
surfaces."

How times have changed... would you call the Nurbs tools "extensive"
these days?

Definite 'no' for Nurbs curves anyway... still, they are traditionally
not taken into account as a powerful asset for polygon modeling, which
they are (or could be).



------ Originalnachricht ------

Von: "Rob Wuijster" <javascript:_e(%7B%7D,'cvml','[email protected]');>

An: javascript:_e(%7B%7D,'cvml','[email protected]');

Gesendet: 21.02.2014 18:38:02

Betreff: Re: Friday Flashback #160



That's a line I haven't seen in a long, long time... ;-)

"The XSI Interface with an imported polygonal model from Softimage
3D."

Rob

\/-------------\/----------------\/
On 21-2-2014 18:13, Stephen Blair wrote:

Friday Flashback #160



Softimage. For years those three little syllables rolled off the
tongues of 3D artists everywhere with wonder. But then something
happened. 3D Studio became 3D Studio Max. PowerAnimator became Maya.
And Softimage … well, Softimage remained the same.
-- Gamasutra, 2001



http://wp.me/powV4-2Z8

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