I even remember following Jeremy Birn's SCM tutorials back in the day. Here's 
another flashback for you:

http://www.3drender.com/ncf/index.html

gray

From: [email protected] 
[mailto:[email protected]] On Behalf Of Matt Lind
Sent: Monday, February 24, 2014 1:33 PM
To: [email protected]
Subject: RE: Friday Flashback #160

Softimage|3D had a surface continuity manager.  Not as robust as XSI, but it 
had one.


Matt




From: 
[email protected]<mailto:[email protected]>
 [mailto:[email protected]] On Behalf Of Luc-Eric Rousseau
Sent: Saturday, February 22, 2014 5:30 AM
To: [email protected]<mailto:[email protected]>
Subject: Re: Friday Flashback #160

xsi did not even have trims then, so the author did not know what he was 
talking about.  except for the surface continuity manager, xsi has fewer 
curve/nurbs features than Softimage 3D

On Saturday, February 22, 2014, Eugen Sares 
<[email protected]<mailto:[email protected]>> wrote:
"Softimage has an extensive and robust set of tools for modeling NURBS 
surfaces."
How times have changed... would you call the Nurbs tools "extensive" these days?
Definite 'no' for Nurbs curves anyway... still, they are traditionally not 
taken into account as a powerful asset for polygon modeling, which they are (or 
could be).

------ Originalnachricht ------
Von: "Rob Wuijster" 
<[email protected]<javascript:_e(%7B%7D,'cvml','[email protected]');>>
An: 
[email protected]<javascript:_e(%7B%7D,'cvml','[email protected]');>
Gesendet: 21.02.2014 18:38:02
Betreff: Re: Friday Flashback #160

That's a line I haven't seen in a long, long time... ;-)

"The XSI Interface with an imported polygonal model from Softimage 3D."

Rob



\/-------------\/----------------\/
On 21-2-2014 18:13, Stephen Blair wrote:
Friday Flashback #160

Softimage. For years those three little syllables rolled off the tongues of 3D 
artists everywhere with wonder. But then something happened. 3D Studio became 
3D Studio Max. PowerAnimator became Maya. And Softimage ... well, Softimage 
remained the same.
-- Gamasutra, 2001

http://wp.me/powV4-2Z8

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