I just scratched the surface with RS early in the beta test last summer. My wife was doing pro-bono design work for the NYC Human Rights Campaign fundraising gala, and one afternoon I whipped up a neon sign graphic for her. Rendering was a breeze and of course very very fast compared to Mental Ray.
Just go spend the $100 and play with it. It's well worth it! Eric On Feb 27, 2014 9:34 AM, "olivier jeannel" <olivier.jean...@noos.fr> wrote: > Bumping that thread, to share enthousiasm. > > I've just switched from RS Alpha 0.2.1 to the Beta 0.3.46. Spent a huge > 100$ bill.... > Today is my testing day, doodeling, trying things that were not > implemented. You know, just re-descovering. > > Well, the speed is there. I'm doing an interior (ok semi interior, walls > are opened), in rather dark color and it's noise free. > > But what amaze me is the integration. I'm mixing several bumps, some are > repeating some are not, with several different set of UVs, and it's doing > exactly what it is supposed to do. > > ... And dof is activated on preview, because it's free. > > > > Le 18/02/2014 16:17, Ed Manning a écrit : > > Yes, I AM ignoring the RAM requirements of Elysium-style scenes. So none > of those in my scenario. > > > On Tue, Feb 18, 2014 at 10:15 AM, Ed Manning <etmth...@gmail.com> wrote: > >> On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron <car...@gmail.com> wrote: >> >>> doesn't work like that... i have to convince someone to buy it for the >>> studio, then the graphics cards you guys talk about... 3 titans!? we don't >>> have those types of investments. we have an existing farm with cpus and >>> lots of ram. if i want to render a sequence with redshift... i have to >>> render it on workstations only. also, i am not going to convert elysium to >>> work for redshift on my free time ;) >>> >>> You might be able to write a script to convert the materials, since >> the parameters are pretty close to Arnold's (they're VERY similar to MR's >> so going from there would be relatively easy). >> >> One possible selling point to management -- since your workstations are >> probably pretty well-equipped in GPU, and those GPUs are idle all night, >> you'd be leveraging capacity that's already paid-for. You wouldn't even >> need to take the workstations off the CPU farm, just earmark a couple of >> cores on each for scene loading and conversion for Redshift. Network and >> server might get stressed a bit, but that's kind of normal... >> >> Also see my other post on the costs to transition to GPU from CPU. >> Speaking as a small business owner, I gotta say the GPU path looks MORE >> attractive financially. >> > > >