@ Eugen... I think I lit that with a dome light... honestly I can't remember though....

@ Steve... yep I hear I ya. Rest assured, we're not doing anything close to elysium, and as I said not even as big as Athens. And it's cartoony, so although it has a lot of detail, the shading is exaggerated.

@ Andreas... no, Redshift cannot combine the ram from the cards. If you have 3x6GB, you have 6GB. As for mass-rendering, we've already begun to outfit our farm with more GPU boxes. We're a small operation here, so our node numbers are low, but we definitely have to be able to mass-render frames. We have a history of CPU rendering with Mental Ray, and we're used to a certain volume. For us, the question isn't really the render time per frame, but per shot. And so far, even with the heavy scenes I descibed in my previous email, I think 35min may be the longest time my single-Titan has taken at 1920x1080 full MC. With multi-GPU machines (which is not an easy thing to figure out, either), we could get through these shots in very short order. I don't know whether it's the fact that RS is on the GPU, or whether it's RS' actual techniques (probably both), but we're getting great renders in very fast times. And we're using Redshift with Royal Render perfectly well. The Redshift guys worked with us to implement some environment variables so we can pull from a central location. It works well on the farm, and is stupid easy to update.

-Tim

On 2/17/2014 4:19 PM, Andreas Bystrom wrote:
yep, looks nice.

I'm also wondering if redshift can use the combined vram when using several cards in sli mode, if you have 3 titans, can you use 3x6gb or just 6gb for your scene?

a tree scene like that, at that rez would probably take a few hours in arnold or vray, so even at 30m in redshift it's still very fast..

still, at 30m a frame you won't exactly be able to render full shots without a farm, and once you work with even heavier scenes I imagine you are looking at rendertimes of several hours per frame, and at that point I don't think the gpu will speed anything up, quite the opposite.


On Tue, Feb 18, 2014 at 11:12 AM, Eugen Sares <[email protected] <mailto:[email protected]>> wrote:

    To be clear, when Redshift goes out-of-core, it goes /into /your
    system ram. So in the end, you still need plenty of system ram
    for large scenes. But I've only got 20GB in my workstation and
    I'm getting very complex renders out of it without coming even
    close to that. More in the 6-8GB range so far. Proxies are
    awesome, and Redshift wisely had those from day one of the alpha.

    Now several months ago I rendered this
    <http://timcrowson.smugmug.com/photos/i-qGFB7nv/1/O/i-qGFB7nv.jpg>,
    but it's more along the lines of what Octavian posted. It's just
    one tree instanced a bunch of times. This rendered in about 30min
    at that resolution, on a GTX470.

    -Tim
    Very nice!! How did you light it? Sun + dome?


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