I consider my work serious film work also.  Maybe not as that as complex
as  Elysium or so,  but some time TV commercials are more time demanding
for the time you have to deliver.  You need to work faster,  with lower
prices and deliver the same quality as "serious film work".

I will not be changing to Maya only because "serious film work" is done by
a big studio.








2014-02-28 16:00 GMT-06:00 Sebastien Sterling <[email protected]>
:

> All that beautiful Studio Nest stuff sigh, no no ...kids games :P
>
>
> On 28 February 2014 22:57, Emilio Hernandez <[email protected]> wrote:
>
>> Hey Eric you meant if Softimage disappears right?
>>
>> Serious film work is very ambigous, don't you think?  What is "serious"
>> film work.  Only the big studios and the guys that outsorce when a big
>> production is going on?
>>
>>
>>
>>
>>
>>
>> 2014-02-28 15:51 GMT-06:00 Nika Ragua <[email protected]>:
>>
>> emmm...no no no, i meant the ICE-natural TDs - people like me, who can
>>> exist only in visual programming environment and can`t(don`t want) to code
>>>
>>>
>>> 2014-03-01 1:47 GMT+04:00 Mirko Jankovic <[email protected]>:
>>>
>>> On the other hand I found both rigging and animation in Maya makes me
>>>> vomit. But that may be due to fact that never mastered rigging in Maya
>>>> myself as after trying it in SI it was whole new world.
>>>> As for animation... ALL rigs I ever had to work with in Maya were made
>>>> by riggers that should better stay away from any rigging at all.
>>>> Half-riggers that makes half done, bad rigs that breaks and brings any comp
>>>> to crawl with like 4fps playback.
>>>> So unless you have like master rigger at hand.. don't count on good
>>>> animation in Maya.
>>>> And trust me most of small to medium studios and freelancers don't have
>>>> access to good rigger. And that is when nightmare starts and never ends
>>>>
>>>>
>>>> On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge <
>>>> [email protected]> wrote:
>>>>
>>>>> Being super realistic, the only option for serious film work in
>>>>> regards to rigging and animation is Maya. Sorry if people don't want to
>>>>> hear it but it is. I personally don't see anything coming in the next 2
>>>>> years that is going to be up to the level we need it to be to do 
>>>>> everything
>>>>> we can now other than Maya. I'm not saying we won't push Fabric very hard
>>>>> on top of it, but for keyframe animation, deformation effects, and general
>>>>> rigging tools, there isn't anything else.
>>>>>
>>>>> 2 cents.
>>>>>
>>>>> Eric T.
>>>>>
>>>>>
>>>>> On Friday, February 28, 2014 4:32:43 PM, Nika Ragua wrote:
>>>>>
>>>>>> aha, the thread smoothly turned into FE discussion ))) great
>>>>>> Clara.io will also have nodal tools, great, great !!!
>>>>>> Houdini VOP also awesome
>>>>>> with your permission i`ll raise the question once again - where will
>>>>>> you move ?
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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