For small simulation or few shots emFluid is just fine (but it's slower
then another solution thanks to not so great caching system in XSI). For
more heavy work FumeFx (maya/max) or Houdini is much better way to go (or
if you have skilled Maya artist Maya fluid's are also nice choice but
little slower than FumeFx). Smaller work is also possible to do in Blender.
It all depends on the scale of the effect, artist's capabilitie and budget.


2014-03-03 19:57 GMT+01:00 Byron Nash <[email protected]>:

> I'm putting together bid recommendations for a spot with some CG fire in
> it. For those that have gone through this before, what techniques should I
> consider. emFluid? My boss asked me to look into Maya but I know ICE a lot
> better than Maya's FX system. The look is trails of flames, not huge
> volumes of fire from explosions.
>

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