What a shocking news in this morning... Greedy AD kills a legendary
software in CG industry...
I am hoping any other companies buy Softimage... and seriously thinking
changing tool to Modo or... something else...
So shame....


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Daniel Kim
Animation Director & Professional 3D Generalist
http://www.danielkim3d.com
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On Wed, Mar 5, 2014 at 7:38 AM, [email protected]
<[email protected]>wrote:

>   so, this is the beginning of the end of softimage. to me a really bad
> decision that makes me sad, but i have to live with it.
>
>  In the retrospective it was just a matter of time that one of the big
> three (maya, max & softimage) would die, because they operate on the same
> market...
>
>
> Juhani Karlsson <[email protected]> hat am 4. März 2014 um 19:26
> geschrieben:
>
>  If one has to decide between Bifrost or Houdini now - they must be
> pretty dumb to go with Bifrost. Who knows when that will be terminated? ; )
>  I hope most of the 3rd party developers will start to looking into FE and
> Houdini.
>
>
>  On 4 March 2014 20:19, Francisco Criado <[email protected]> wrote:
>
> Hi Lawrence, i used flame for almost 3 years, and have to agree with you
> that is an excelent tool, but i was refering to the market in general, with
> nuke on the market rules changed, and autodesk didn't do anything about
> it?
> Combustion? dead
>  Toxic? no thanks
>  Flame? 140.000 dollars, yes i know it comes with the hardware, but if i
> have to make a new compositing department for a movie i wont spend that
> money foe each compositor, and you can say flare, but there are no users on
> market.
>  So...autodesk bad decisions.
>
>
> On Tuesday, March 4, 2014, Lawrence Nimrichter < [email protected]>
> wrote:
>
>  Flame is doing quite well and is considered high end compositing. The new
> versions have garnered lots of excitement from the flame artists around
> here.
>
>
>  On Mar 4, 2014, at 1:03 PM, Francisco Criado < [email protected]>
> wrote:
>
>  Its funny to see Autodesk failing over and over again, they dissapeared
> from the high end compositing scenario having great tools,  and now this.
> I' m adquiring products from now on with The Foundry family, they just
> have one product for each area of post, and keep it simple.
>  F.
>
>
> On Tuesday, March 4, 2014, Chris Covelli < [email protected]>
> wrote:
>
>  Sorry if this question was answered already, but does Autodesk plan on
> implementing any of Softimage's features into Maya and Max?
>
>   Chris Covelli
> http://www.polygonpusherinc.com/
> http://exocortex.com/products/species
> TurboSquid 
> Models<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher>
>
>
>  On Tue, Mar 4, 2014 at 9:51 AM, Marc-Andre Carbonneau <
> [email protected]> wrote:
>
>  I would of expected Luc-Eric to come here and tell us how he and his
> team are making things better in Maya and that he's putting his XSI
> experience to good use
>
> for Softimage users.
>
>
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Jens Lindgren
> *Sent:* 4 mars 2014 12:21
> *To:* [email protected]
> *Subject:* Re: Softimage 2015 Last Release Announcement
>
>
>
> My thought exactly!
>
>
>
> *Please note that the right to use the Softimage license will terminate at
> the end of the transition period if you are still on Subscription. You will
> be transitioned to the latest release of either 3ds Max or Maya depending
> on your initial choice. If you want to continue to use your Softimage
> license after Feb 1, 2016 you should not renew your Subscription contract
> for a period beyond that date. You will be able to continue to use
> Softimage but will forfeit any future updates to either 3ds Max or Maya. *
>
>
>
> So we can't use Softimage after Feb 1, 2016 and still be on some Autodesk
> Subscription. This make the choice pretty easy to not be an Autodesk
> customer anymore. What the hell are they thinking?!?
>
>
>
> /Jens
>
>
>
> On Tue, Mar 4, 2014 at 6:15 PM, Matt Morris <[email protected]> wrote:
>
> So if we decide to transition over to maya, in feb 2016 we will have no
> access to past projects? The only way that we can continue to work with
> older data is to end our subscription?
>
>
>
>
>
> On 4 March 2014 17:13, olivier jeannel <[email protected]> wrote:
>
> ...
>
>
>
>
>
>
>
>
> --
>    --
> Juhani Karlsson
> 3D Artist/TD
>
> Talvi Digital Oy
> Pursimiehenkatu 29-31 b 2krs.
> 00150 Helsinki
> +358 443443088
> [email protected]
> www.vimeo.com/talvi
>
>
>
>

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