What a shocking news in this morning... Greedy AD kills a legendary software in CG industry... I am hoping any other companies buy Softimage... and seriously thinking changing tool to Modo or... something else... So shame....
------------------------------------------------------------------- Daniel Kim Animation Director & Professional 3D Generalist http://www.danielkim3d.com ------------------------------------------------------------------- On Wed, Mar 5, 2014 at 7:38 AM, [email protected] <[email protected]>wrote: > so, this is the beginning of the end of softimage. to me a really bad > decision that makes me sad, but i have to live with it. > > In the retrospective it was just a matter of time that one of the big > three (maya, max & softimage) would die, because they operate on the same > market... > > > Juhani Karlsson <[email protected]> hat am 4. März 2014 um 19:26 > geschrieben: > > If one has to decide between Bifrost or Houdini now - they must be > pretty dumb to go with Bifrost. Who knows when that will be terminated? ; ) > I hope most of the 3rd party developers will start to looking into FE and > Houdini. > > > On 4 March 2014 20:19, Francisco Criado <[email protected]> wrote: > > Hi Lawrence, i used flame for almost 3 years, and have to agree with you > that is an excelent tool, but i was refering to the market in general, with > nuke on the market rules changed, and autodesk didn't do anything about > it? > Combustion? dead > Toxic? no thanks > Flame? 140.000 dollars, yes i know it comes with the hardware, but if i > have to make a new compositing department for a movie i wont spend that > money foe each compositor, and you can say flare, but there are no users on > market. > So...autodesk bad decisions. > > > On Tuesday, March 4, 2014, Lawrence Nimrichter < [email protected]> > wrote: > > Flame is doing quite well and is considered high end compositing. The new > versions have garnered lots of excitement from the flame artists around > here. > > > On Mar 4, 2014, at 1:03 PM, Francisco Criado < [email protected]> > wrote: > > Its funny to see Autodesk failing over and over again, they dissapeared > from the high end compositing scenario having great tools, and now this. > I' m adquiring products from now on with The Foundry family, they just > have one product for each area of post, and keep it simple. > F. > > > On Tuesday, March 4, 2014, Chris Covelli < [email protected]> > wrote: > > Sorry if this question was answered already, but does Autodesk plan on > implementing any of Softimage's features into Maya and Max? > > Chris Covelli > http://www.polygonpusherinc.com/ > http://exocortex.com/products/species > TurboSquid > Models<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher> > > > On Tue, Mar 4, 2014 at 9:51 AM, Marc-Andre Carbonneau < > [email protected]> wrote: > > I would of expected Luc-Eric to come here and tell us how he and his > team are making things better in Maya and that he's putting his XSI > experience to good use > > for Softimage users. > > > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Jens Lindgren > *Sent:* 4 mars 2014 12:21 > *To:* [email protected] > *Subject:* Re: Softimage 2015 Last Release Announcement > > > > My thought exactly! > > > > *Please note that the right to use the Softimage license will terminate at > the end of the transition period if you are still on Subscription. You will > be transitioned to the latest release of either 3ds Max or Maya depending > on your initial choice. If you want to continue to use your Softimage > license after Feb 1, 2016 you should not renew your Subscription contract > for a period beyond that date. You will be able to continue to use > Softimage but will forfeit any future updates to either 3ds Max or Maya. * > > > > So we can't use Softimage after Feb 1, 2016 and still be on some Autodesk > Subscription. This make the choice pretty easy to not be an Autodesk > customer anymore. What the hell are they thinking?!? > > > > /Jens > > > > On Tue, Mar 4, 2014 at 6:15 PM, Matt Morris <[email protected]> wrote: > > So if we decide to transition over to maya, in feb 2016 we will have no > access to past projects? The only way that we can continue to work with > older data is to end our subscription? > > > > > > On 4 March 2014 17:13, olivier jeannel <[email protected]> wrote: > > ... > > > > > > > > > -- > -- > Juhani Karlsson > 3D Artist/TD > > Talvi Digital Oy > Pursimiehenkatu 29-31 b 2krs. > 00150 Helsinki > +358 443443088 > [email protected] > www.vimeo.com/talvi > > > >

