quick question (work goes on even after yesterday)

 

i have a particle system firing points that have strands trailing after
them, they stick to a surface on collision

 

i have a state machine which, for starters, won't let me use "IsStuck" as a
trigger, i can work around this, but it's bloody annoying

 

the problem is that once the particle enters state 1, IE is stuck on the
floor, i want the strand trail to shrink over time

 

i have tried starting a timer on enter state 1, then grabbing values from
the timer and subtracting them from .strandlength, but it only shrinks on
the first frame, even though this is plugged into execute on every frame

 

i can post a scene i f someone fancies having a look, or if anyone knows how
to plot rocket trajectories and have them fade on impact, i'm all ears!

 

thanks

 

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 


[email protected]
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www.fluid-pictures.com
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VAT number: 872 6893 71

 

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