i thought this might work...maybe i'm just not getting it?

 

a

 

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Grahame Fuller
Sent: 05 March 2014 16:39
To: [email protected]
Subject: RE: shrinking strands

 

StrandLength is just a custom attribute that gets set by some of the stand
compounds as a convenience, e.g., if you want to use it to drive something
else. It doesn't actually control the strand length, it's just the sum of
deltas in the StrandPosition array.

 

If you want to make the strand shrink, you can remove the last item from the
StrandPostion array instead.

 

gray

 

From: [email protected]
[mailto:[email protected]] On Behalf Of adrian wyer

Sent: Wednesday, March 05, 2014 11:29 AM

To: [email protected]

Subject: shrinking strands

 

quick question (work goes on even after yesterday)

 

i have a particle system firing points that have strands trailing after
them, they stick to a surface on collision

 

i have a state machine which, for starters, won't let me use "IsStuck" as a
trigger, i can work around this, but it's bloody annoying

 

the problem is that once the particle enters state 1, IE is stuck on the
floor, i want the strand trail to shrink over time

 

i have tried starting a timer on enter state 1, then grabbing values from
the timer and subtracting them from .strandlength, but it only shrinks on
the first frame, even though this is plugged into execute on every frame

 

i can post a scene i f someone fancies having a look, or if anyone knows how
to plot rocket trajectories and have them fade on impact, i'm all ears!

 

thanks

 

 

Adrian Wyer

Fluid Pictures

75-77 Margaret St.

London

W1W 8SY

++44(0) 207 580 0829

 

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[email protected]>

www.fluid-pictures.com<blocked::blocked::blocked::blocked::http://www.fluid-
pictures.com/>

 

Fluid Pictures Limited is registered in England and Wales.

Company number:5657815

VAT number: 872 6893 71

 

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