StrandLength is just a custom attribute that gets set by some of the stand 
compounds as a convenience, e.g., if you want to use it to drive something 
else. It doesn't actually control the strand length, it's just the sum of 
deltas in the StrandPosition array.

If you want to make the strand shrink, you can remove the last item from the 
StrandPostion array instead.

gray

From: [email protected] 
[mailto:[email protected]] On Behalf Of adrian wyer
Sent: Wednesday, March 05, 2014 11:29 AM
To: [email protected]
Subject: shrinking strands

quick question (work goes on even after yesterday)

i have a particle system firing points that have strands trailing after them, 
they stick to a surface on collision

i have a state machine which, for starters, won't let me use "IsStuck" as a 
trigger, i can work around this, but it's bloody annoying

the problem is that once the particle enters state 1, IE is stuck on the floor, 
i want the strand trail to shrink over time

i have tried starting a timer on enter state 1, then grabbing values from the 
timer and subtracting them from .strandlength, but it only shrinks on the first 
frame, even though this is plugged into execute on every frame

i can post a scene i f someone fancies having a look, or if anyone knows how to 
plot rocket trajectories and have them fade on impact, i'm all ears!

thanks


Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829

[email protected]<blocked::blocked::blocked::blocked::mailto:[email protected]>
www.fluid-pictures.com<blocked::blocked::blocked::blocked::http://www.fluid-pictures.com/>

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

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