I guess you could simulate the shrinking with opacity, animate a gradient
mixer mapped to the length of the strand maybe?


On Wed, Mar 5, 2014 at 7:02 PM, adrian wyer
<[email protected]>wrote:

>       bah, don't have the time allocated for this, it's a quick design
> thing, i can 'convince' them that its better if the trails fade out rather
> than shrink
>
>
>
> another time perhaps
>
>
>
> a
>
>
>  ------------------------------
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Gustavo Eggert
> Boehs
> *Sent:* 05 March 2014 17:25
>
> *To:* [email protected]
> *Subject:* Re: shrinking strands
>
>
>
> It really wont Adrian. See, if you would try to simpto rescale a set of
> point positions in object space, they would move.
>
>
>
> What you could do is get the length from each segment and find out where
> exactly you want to cut it based on length. Not trivial but I think
> Kristinka does it.
>
>
>
> Or you could scale the whole thing but you would have to scale the point
> position array respective to the particle ((point position array -
> particle point position)*scale factor + particle point position). Scale
> factor would be  = newlength/oldlength.
>
>
>
>
>
> First solution might be really what you are going after.
>
>
> Em quarta-feira, 5 de março de 2014, adrian wyer <
> [email protected]> escreveu:
>
>
>
>
>
> i thought this might work...maybe i'm just not getting it?
>
>
>
> a
>
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Grahame
> Fuller
> Sent: 05 March 2014 16:39
> To: [email protected]
> Subject: RE: shrinking strands
>
>
>
> StrandLength is just a custom attribute that gets set by some of the stand
> compounds as a convenience, e.g., if you want to use it to drive something
> else. It doesn't actually control the strand length, it's just the sum of
> deltas in the StrandPosition array.
>
>
>
> If you want to make the strand shrink, you can remove the last item from
> the
> StrandPostion array instead.
>
>
>
> gray
>
>
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of adrian wyer
>
> Sent: Wednesday, March 05, 2014 11:29 AM
>
> To: [email protected]
>
> Subject: shrinking strands
>
>
>
> quick question (work goes on even after yesterday)
>
>
>
> i have a particle system firing points that have strands trailing after
> them, they stick to a surface on collision
>
>
>
> i have a state machine which, for starters, won't let me use "IsStuck" as a
> trigger, i can work around this, but it's bloody annoying
>
>
>
> the problem is that once the particle enters state 1, IE is stuck on the
> floor, i want the strand trail to shrink over time
>
>
>
> i have tried starting a timer on enter state 1, then grabbing values from
> the timer and subtracting them from .strandlength, but it only shrinks on
> the first frame, even though this is plugged into execute on every frame
>
>
>
> i can post a scene i f someone fancies having a look, or if anyone knows
> how
> to plot rocket trajectories and have them fade on impact, i'm all ears!
>
>
>
> thanks
>
>
>
>
>
> Adrian Wyer
>
> Fluid Pictures
>
> 75-77 Margaret St.
>
> London
>
> W1W 8SY
>
> ++44(0) 207 580 0829
>
>
>
> [email protected]<blocked::blocked::blocked::blocked::mailto:
> ad
> [email protected]>
>
> www.fluid-pictures.com<blocked::blocked::blocked::blocked::
> http://www.fluid-
> pictures.com/>
>
>
>
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>
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>
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>
>
>
>
> --
>
> Gustavo E Boehs
> Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
> http://www.gustavoeb.com.br/
>
>
>

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