There was an issue with memory allocation with windows on Houdini 13 from memory, it only effected large flip sims. It has most probably been fixed by now though. You can always grab the memalloc.dll from 12.5 if this is a problem anyway.
If you haven't tried Houdini for a while (like I hadn't from v9 until 12.5) prepare to be blown away! I even figured out how to unpack and apply materials to single noded (multi part) Alembic cache without even reading the manual... And shattering stuff has never been simpler in any app! N From: [email protected] [mailto:[email protected]] On Behalf Of Jordi Bares Sent: Thursday, 6 March 2014 7:27 PM To: [email protected] Subject: Re: SI and Houdini It works very well under windows, in fact, it makes quite a lot of sense for small studios to use it under windows instead of linux. Running it on Mac is an option although there are a few glitches regarding the viewport that will soon be fixed (SideFX are working on it as we speak) so I would imagine it will be more or less the same experience on all 3 environments. It is funny because SideFX have been compiling versions of Houdini for platforms you would not imagine, have a look at the download page to see what I mean... these guys are machines! hope it helps Jordi Bares [email protected]<mailto:[email protected]>

