interesting, from what I remember, years ago houdini used to run on windows
like softimage runs on linux - badly.

it does sound like things have changed a lot in recent years, perhaps it's
time to give it another try...


On Thu, Mar 6, 2014 at 10:57 PM, Nick Angus <[email protected]> wrote:

>  There was an issue with memory allocation with windows on Houdini 13
> from memory, it only effected large flip sims.  It has most probably been
> fixed by now though.  You can always grab the memalloc.dll from 12.5 if
> this is a problem anyway.
>
>
>
> If you haven't tried Houdini for a while (like I hadn't from v9 until
> 12.5) prepare to be blown away!
>
> I even figured out how to unpack and apply materials to single noded
> (multi part) Alembic cache without even reading the manual...
>
> And shattering stuff has never been simpler in any app!
>
>
>
> N
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Jordi Bares
> *Sent:* Thursday, 6 March 2014 7:27 PM
> *To:* [email protected]
> *Subject:* Re: SI and Houdini
>
>
>
> It works very well under windows, in fact, it makes quite  a lot of sense
> for small studios to use it under windows instead of linux.
>
>
>
> Running it on Mac is an option although there are a few glitches regarding
> the viewport that will soon be fixed (SideFX are working on it as we speak)
> so I would imagine it will be more or less the same experience on all 3
> environments.
>
>
>
> It is funny because SideFX have been compiling versions of Houdini for
> platforms you would not imagine, have a look at the download page to see
> what I mean... these guys are machines!
>
>
>
> hope it helps
>
>
>
> Jordi Bares
>
> [email protected]
>
>
>



-- 
Andreas Byström
Weta Digital

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