interesting, from what I remember, years ago houdini used to run on windows like softimage runs on linux - badly.
it does sound like things have changed a lot in recent years, perhaps it's time to give it another try... On Thu, Mar 6, 2014 at 10:57 PM, Nick Angus <[email protected]> wrote: > There was an issue with memory allocation with windows on Houdini 13 > from memory, it only effected large flip sims. It has most probably been > fixed by now though. You can always grab the memalloc.dll from 12.5 if > this is a problem anyway. > > > > If you haven't tried Houdini for a while (like I hadn't from v9 until > 12.5) prepare to be blown away! > > I even figured out how to unpack and apply materials to single noded > (multi part) Alembic cache without even reading the manual... > > And shattering stuff has never been simpler in any app! > > > > N > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Jordi Bares > *Sent:* Thursday, 6 March 2014 7:27 PM > *To:* [email protected] > *Subject:* Re: SI and Houdini > > > > It works very well under windows, in fact, it makes quite a lot of sense > for small studios to use it under windows instead of linux. > > > > Running it on Mac is an option although there are a few glitches regarding > the viewport that will soon be fixed (SideFX are working on it as we speak) > so I would imagine it will be more or less the same experience on all 3 > environments. > > > > It is funny because SideFX have been compiling versions of Houdini for > platforms you would not imagine, have a look at the download page to see > what I mean... these guys are machines! > > > > hope it helps > > > > Jordi Bares > > [email protected] > > > -- Andreas Byström Weta Digital

