Mudbox has lot of advantages against ZBrush, like true texture support, PTex support, etc. I'm saying that, though I can't stand Mudbox, I'm pretty sure it'll survive even Max. This is AD only tool in that segment. Motionbuilder will be incorporated into Maya. Many US game developers are using now Maya, even UK developers are migrating to Maya as well, Maya receives almost all attention (fuck off Autodesk by the way), and it's quite obvious that Maya will be the only 3D program in few years. I can imagine that they will drop max too for a favour of a new 3D application, that will be cloud based, and you will pay a monthly rate for the modules you are using, sculpting, animation and so on....
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: Thursday, March 06, 2014 2:18 AM To: softimage@listproc.autodesk.com Subject: Re: let me fan the flames. I don't think Max itself can be disposed of that quickly. It's being obviously pushed further and further into design lands leaving the entertainment field clear for Maya, but I doubt it'll be dispatched of in the next year or two, or even three. I'll be hugely surprised if Mudbox and MoBu will survive the year though. On Thu, Mar 6, 2014 at 12:12 PM, Andy Jones <andy.jo...@gmail.com<mailto:andy.jo...@gmail.com>> wrote: Maybe they're planning to migrate the rest of their dev team to Maya and replace it with one new guy? On Wed, Mar 5, 2014 at 5:02 PM, Alok Gandhi <alok.gandhi2...@gmail.com<mailto:alok.gandhi2...@gmail.com>> wrote: I don't think Max is going anywhere. The last I heard, AD was looking for a principal max engineer. I interviewed fir the same a couple of months ago. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!