Mudbox is selling for crap, and it has -one- advantage over ZBrush in its texture support (ZBrush just doesn't cut it with the current point limits coupled with its per-pixol approach and obscure layer system), but that's so vastly outclassed by Mari now that in the higher end it's disappearing even for that.
We'll see anyway, but personally I doubt it'll see another Christmas. On Thu, Mar 6, 2014 at 9:10 PM, Szabolcs Matefy <[email protected]>wrote: > Mudbox has lot of advantages against ZBrush, like true texture support, > PTex support, etc. I'm saying that, though I can't stand Mudbox, I'm pretty > sure it'll survive even Max. This is AD only tool in that segment. > Motionbuilder will be incorporated into Maya. Many US game developers are > using now Maya, even UK developers are migrating to Maya as well, Maya > receives almost all attention (fuck off Autodesk by the way), and it's > quite obvious that Maya will be the only 3D program in few years. I can > imagine that they will drop max too for a favour of a new 3D application, > that will be cloud based, and you will pay a monthly rate for the modules > you are using, sculpting, animation and so on.... > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Raffaele Fragapane > *Sent:* Thursday, March 06, 2014 2:18 AM > *To:* [email protected] > *Subject:* Re: let me fan the flames. > > > > I don't think Max itself can be disposed of that quickly. It's being > obviously pushed further and further into design lands leaving the > entertainment field clear for Maya, but I doubt it'll be dispatched of in > the next year or two, or even three. > > > > I'll be hugely surprised if Mudbox and MoBu will survive the year though. > > > > On Thu, Mar 6, 2014 at 12:12 PM, Andy Jones <[email protected]> wrote: > > Maybe they're planning to migrate the rest of their dev team to Maya and > replace it with one new guy? > > > > On Wed, Mar 5, 2014 at 5:02 PM, Alok Gandhi <[email protected]> > wrote: > > I don't think Max is going anywhere. The last I heard, AD was looking for > a principal max engineer. I interviewed fir the same a couple of months ago. > > > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

