Mudbox is selling for crap, and it has -one- advantage over ZBrush in its
texture support (ZBrush just doesn't cut it with the current point limits
coupled with its per-pixol approach and obscure layer system), but that's
so vastly outclassed by Mari now that in the higher end it's disappearing
even for that.

We'll see anyway, but personally I doubt it'll see another Christmas.


On Thu, Mar 6, 2014 at 9:10 PM, Szabolcs Matefy <[email protected]>wrote:

> Mudbox has lot of advantages against ZBrush, like true texture support,
> PTex support, etc. I'm saying that, though I can't stand Mudbox, I'm pretty
> sure it'll survive even Max. This is AD only tool in that segment.
> Motionbuilder will be incorporated into Maya. Many US game developers are
> using now Maya, even UK developers are migrating to Maya as well, Maya
> receives almost all attention (fuck off Autodesk by the way), and it's
> quite obvious that Maya will be the only 3D program in few years. I can
> imagine that they will drop max too for a favour of a new 3D application,
> that will be cloud based, and you will pay a monthly rate for the modules
> you are using, sculpting, animation and so on....
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Raffaele Fragapane
> *Sent:* Thursday, March 06, 2014 2:18 AM
> *To:* [email protected]
> *Subject:* Re: let me fan the flames.
>
>
>
> I don't think Max itself can be disposed of that quickly. It's being
> obviously pushed further and further into design lands leaving the
> entertainment field clear for Maya, but I doubt it'll be dispatched of in
> the next year or two, or even three.
>
>
>
> I'll be hugely surprised if Mudbox and MoBu will survive the year though.
>
>
>
> On Thu, Mar 6, 2014 at 12:12 PM, Andy Jones <[email protected]> wrote:
>
> Maybe they're planning to migrate the rest of their dev team to Maya and
> replace it with one new guy?
>
>
>
> On Wed, Mar 5, 2014 at 5:02 PM, Alok Gandhi <[email protected]>
> wrote:
>
> I don't think Max is going anywhere. The last I heard, AD was looking for
> a principal max engineer. I interviewed fir the same a couple of months ago.
>
>
>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>



-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!

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