Yeah, but they're kind of like painting a pinto red and slapping a horse sticker on it and calling it a Ferrari. The attribute transfer will usually give people cancer, and the stack reordering will garble your scene into oblivion every other day due to the fact the graph underneath is just not very friendly to re-ordering most of the time.
On Sat, Mar 8, 2014 at 5:39 AM, Steven Caron <[email protected]> wrote: > from what i understand, keep in mind i am no maya expert, some of those > things are available already... > > gator = attribute transfer http://goo.gl/zFQ0Py > operator stack reordering = deformation order http://goo.gl/nHzWJF > > > On Fri, Mar 7, 2014 at 8:59 AM, Jeremie Passerin <[email protected]>wrote: > >> Hey guys... >> >> What do you want to see added to Maya ? >> Autodesk is saying they will add Softimage features to the other >> packages... What is that ? >> >> As a Rigger, here is what I will miss the most >> >> - Gator >> - ICE : Especially to create custom deformers >> - Proper weights painting tools >> - Weights Editor ! >> - The Operator Stack, reorder, delete operator... >> - Being able to change modeling whith Envelope, Shapes already applied to >> the mesh >> - Blend shape workflow >> >> I would really like to hear Autodesk plan to incorporate some of those >> features in Maya. >> I'm guessing there not all super easy to merge, but some of them would be >> considered as amazing new feature by the Maya users. >> >> J/ >> > > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

