As for shapes, I've never felt good with soft workflow. A few years ago we
asked stargrav to develop us a soft version of BCS. It now works on both
platforms and I can't live without it:
http://www.stargrav.com/bcs.php


On Fri, Mar 7, 2014 at 9:08 PM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:

> while a lot of those things can be worked around or simply written, the
> lack of a property and parameter entity in Maya will have you up walls.
> Attributes can only be owned by nodes, and the sort-of-quasi-workaround of
> character set will cuase early baldness in any person trying to use it.
>
> BTW, if you plan to use Maya go on the small annoying things site RIGHT
> NOW and start up-voting the Softimage sensitive issues (proxy params is
> there, as is the lack of some fundamental nodes etc.).
>
>
> On Sat, Mar 8, 2014 at 7:05 AM, Eric Turman <i.anima...@gmail.com> wrote:
>
>> **Workgroups *(Maya's  plugin manager..ugh what a mess)
>> **GATOR *(I've had Maya users nearly go into a seizure of disbelief when
>> I've shown them GATOR in the past)
>> **Stacks: Model, Shape, Animate, Secondary shape etc *(so useful to be
>> able to partition operations for freezing etc.)
>> **non-destructive adaption of modeling work through shapes weights etc.* 
>> (when
>> a client wans a change....man this has been a lifesaver in Soft all these
>> years)
>> **non-layer approach to dealing with hierarchical inheritance of
>> visibility etc* (hide parent in Maya, the whole branch get
>> hidden...wait, whut? dumb dumb dumb dumb dumb...yes I know layers...not
>> clean when temporarily hiding things while working)
>> **Delta referencing with internal and external aspects *(the ability to
>> spit aspects of internal and external referencing is amazingly powerful)
>> **Constraint Comp *(Maya, why you hide your offset after initial
>> constraint?!?!)
>> **Neutral pose *(I know that I'm going to get some flak for this one and
>> that buffer nulls...erm locators...work but Neutral pose when used
>> correctly is wonderful)
>> **Proxy Parameters* (so nice for the animators not to have to hunt and
>> peck like on Maya rigs)
>> **Pass & partition* (instead of the ridiculous render layers)
>>
>> ....I know that I'm missing a bunch, but that's a quick fire off the top
>> of my head. I am not looking forward to using it again. I spent 5 years
>> trying to embrace it and it was like cuddling with a porcupine back in the
>> stone ages. But I will have to deal with it once more.
>>
>>
>>
>> On Fri, Mar 7, 2014 at 1:59 PM, Meng-Yang Lu <ntmon...@gmail.com> wrote:
>>
>>> This is a possibility with Fabric Engine in the mix for super speed.
>>>  Here's hoping.
>>>
>>>
>>>
>>> On Fri, Mar 7, 2014 at 11:55 AM, Francisco Criado <malcriad...@gmail.com
>>> > wrote:
>>>
>>>> Why not to rename xsi.exe to maya.exe and change the starting screen?
>>>> that could be very easy implemented, and voila! all softimage tools and ui
>>>> in maya :)))))
>>>>
>>>>
>>>> 2014-03-07 16:50 GMT-03:00 Raffaele Fragapane <
>>>> raffsxsil...@googlemail.com>:
>>>>
>>>> I think the core issue here isn't as much whether Maya can be patched
>>>>> or not, it surely can, the core is still functional and respectably open,
>>>>> if not without issues (and stability has been degrading compared to the
>>>>> past IME).
>>>>>
>>>>> The problem for a lot of people used to Soft is how much scavenging
>>>>> and patching they will HAVE TO do before they are even remotely close to
>>>>> having previous functionality.
>>>>>
>>>>> For the small scale Maya user, so leave us engineers and big shops
>>>>> out, having to scavenge for scripts and tools and hacking together 
>>>>> horrible
>>>>> copy'n'paste MEL macros is part of the day to day routine, even for things
>>>>> such as opening more than one outliner. That's why it's perceived as
>>>>> inferior by a lot of Soft users.
>>>>> We can discuss potential all day, and there are certainly things I can
>>>>> do in Maya that Soft will simply not allow me to do, but in terms of OOTB
>>>>> experience it is pretty F'in disgraceful with all the missing bits.
>>>>>
>>>>> Rabbit's Shapes plugin and ngSkinTools are bare minimum additions to
>>>>> even be able to use it, along side a handful of shelves (Maya's layout is
>>>>> another disgrace that requires a lot of old school hacking) that you'll
>>>>> have to scavenge from all over the place.
>>>>>
>>>>> You also have to toe the line between what you can rely on and what
>>>>> you can't.
>>>>> Maya has a binary lock on versions, so any new major release, and in
>>>>> two recorded cases even the .5s, it breaks binary compatibility.
>>>>> Soft users take for granted that most C++ plugins and nodes written
>>>>> four years ago and never touched again will still work. There was some
>>>>> pretty major upset when for the first time a version or two ago some ICE
>>>>> fixes "broke" the majority of nodes into requiring recompilation. This is
>>>>> par for the course in Maya, compiled anything will NOT work on any major
>>>>> version other than the one it was compiled for.
>>>>>
>>>>>
>>>>>
>>>>> On Sat, Mar 8, 2014 at 6:36 AM, Meng-Yang Lu <ntmon...@gmail.com>wrote:
>>>>>
>>>>>> I've always felt Maya's core performance has been relatively good
>>>>>> compared to others.  It is incredibly extensible and can maintain some
>>>>>> really good performance.  The problem that Maya has is having the various
>>>>>> components exchange data between each other.  Essentially, every node in
>>>>>> the scene is holding each other's hand always.  These no easy way to hold
>>>>>> up data to prevent all the nodes from updating when you make a change.
>>>>>>
>>>>>> It boils down to how cleanly you can implement these features.  There
>>>>>> are some legacy things that could go, obviously some complete reworks, 
>>>>>> but
>>>>>> development for Maya is a lot more straight forward than Softimage.
>>>>>>
>>>>>> My only gripe is that as you build tools for Maya, the plug-in
>>>>>> manager gets incredibly messy.  Looks like a vomit of ideas over the past
>>>>>> 10 years and no search function.  And it kinda needs all this garbage to
>>>>>> function.
>>>>>>
>>>>>> House cleaning is definitely in order.
>>>>>>
>>>>>> -Lu
>>>>>>
>>>>>>
>>>>
>>>
>>
>>
>> --
>>
>>
>>
>>
>> -=T=-
>>
>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>

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