Right Click Extract Polygans with option to keep or Delete. I use this so
much in so many ways.


On Fri, Mar 7, 2014 at 3:23 PM, Halim Negadi <[email protected]> wrote:

> As for shapes, I've never felt good with soft workflow. A few years ago we
> asked stargrav to develop us a soft version of BCS. It now works on both
> platforms and I can't live without it:
> http://www.stargrav.com/bcs.php
>
>
> On Fri, Mar 7, 2014 at 9:08 PM, Raffaele Fragapane <
> [email protected]> wrote:
>
>> while a lot of those things can be worked around or simply written, the
>> lack of a property and parameter entity in Maya will have you up walls.
>> Attributes can only be owned by nodes, and the sort-of-quasi-workaround
>> of character set will cuase early baldness in any person trying to use it.
>>
>> BTW, if you plan to use Maya go on the small annoying things site RIGHT
>> NOW and start up-voting the Softimage sensitive issues (proxy params is
>> there, as is the lack of some fundamental nodes etc.).
>>
>>
>> On Sat, Mar 8, 2014 at 7:05 AM, Eric Turman <[email protected]> wrote:
>>
>>> **Workgroups *(Maya's  plugin manager..ugh what a mess)
>>> **GATOR *(I've had Maya users nearly go into a seizure of disbelief
>>> when I've shown them GATOR in the past)
>>> **Stacks: Model, Shape, Animate, Secondary shape etc *(so useful to be
>>> able to partition operations for freezing etc.)
>>> **non-destructive adaption of modeling work through shapes weights etc.* 
>>> (when
>>> a client wans a change....man this has been a lifesaver in Soft all these
>>> years)
>>> **non-layer approach to dealing with hierarchical inheritance of
>>> visibility etc* (hide parent in Maya, the whole branch get
>>> hidden...wait, whut? dumb dumb dumb dumb dumb...yes I know layers...not
>>> clean when temporarily hiding things while working)
>>> **Delta referencing with internal and external aspects *(the ability to
>>> spit aspects of internal and external referencing is amazingly powerful)
>>> **Constraint Comp *(Maya, why you hide your offset after initial
>>> constraint?!?!)
>>> **Neutral pose *(I know that I'm going to get some flak for this one
>>> and that buffer nulls...erm locators...work but Neutral pose when used
>>> correctly is wonderful)
>>> **Proxy Parameters* (so nice for the animators not to have to hunt and
>>> peck like on Maya rigs)
>>> **Pass & partition* (instead of the ridiculous render layers)
>>>
>>> ....I know that I'm missing a bunch, but that's a quick fire off the top
>>> of my head. I am not looking forward to using it again. I spent 5 years
>>> trying to embrace it and it was like cuddling with a porcupine back in the
>>> stone ages. But I will have to deal with it once more.
>>>
>>>
>>>
>>> On Fri, Mar 7, 2014 at 1:59 PM, Meng-Yang Lu <[email protected]> wrote:
>>>
>>>> This is a possibility with Fabric Engine in the mix for super speed.
>>>>  Here's hoping.
>>>>
>>>>
>>>>
>>>> On Fri, Mar 7, 2014 at 11:55 AM, Francisco Criado <
>>>> [email protected]> wrote:
>>>>
>>>>> Why not to rename xsi.exe to maya.exe and change the starting screen?
>>>>> that could be very easy implemented, and voila! all softimage tools and ui
>>>>> in maya :)))))
>>>>>
>>>>>
>>>>> 2014-03-07 16:50 GMT-03:00 Raffaele Fragapane <
>>>>> [email protected]>:
>>>>>
>>>>> I think the core issue here isn't as much whether Maya can be patched
>>>>>> or not, it surely can, the core is still functional and respectably open,
>>>>>> if not without issues (and stability has been degrading compared to the
>>>>>> past IME).
>>>>>>
>>>>>> The problem for a lot of people used to Soft is how much scavenging
>>>>>> and patching they will HAVE TO do before they are even remotely close to
>>>>>> having previous functionality.
>>>>>>
>>>>>> For the small scale Maya user, so leave us engineers and big shops
>>>>>> out, having to scavenge for scripts and tools and hacking together 
>>>>>> horrible
>>>>>> copy'n'paste MEL macros is part of the day to day routine, even for 
>>>>>> things
>>>>>> such as opening more than one outliner. That's why it's perceived as
>>>>>> inferior by a lot of Soft users.
>>>>>> We can discuss potential all day, and there are certainly things I
>>>>>> can do in Maya that Soft will simply not allow me to do, but in terms of
>>>>>> OOTB experience it is pretty F'in disgraceful with all the missing bits.
>>>>>>
>>>>>> Rabbit's Shapes plugin and ngSkinTools are bare minimum additions to
>>>>>> even be able to use it, along side a handful of shelves (Maya's layout is
>>>>>> another disgrace that requires a lot of old school hacking) that you'll
>>>>>> have to scavenge from all over the place.
>>>>>>
>>>>>> You also have to toe the line between what you can rely on and what
>>>>>> you can't.
>>>>>> Maya has a binary lock on versions, so any new major release, and in
>>>>>> two recorded cases even the .5s, it breaks binary compatibility.
>>>>>> Soft users take for granted that most C++ plugins and nodes written
>>>>>> four years ago and never touched again will still work. There was some
>>>>>> pretty major upset when for the first time a version or two ago some ICE
>>>>>> fixes "broke" the majority of nodes into requiring recompilation. This is
>>>>>> par for the course in Maya, compiled anything will NOT work on any major
>>>>>> version other than the one it was compiled for.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Sat, Mar 8, 2014 at 6:36 AM, Meng-Yang Lu <[email protected]>wrote:
>>>>>>
>>>>>>> I've always felt Maya's core performance has been relatively good
>>>>>>> compared to others.  It is incredibly extensible and can maintain some
>>>>>>> really good performance.  The problem that Maya has is having the 
>>>>>>> various
>>>>>>> components exchange data between each other.  Essentially, every node in
>>>>>>> the scene is holding each other's hand always.  These no easy way to 
>>>>>>> hold
>>>>>>> up data to prevent all the nodes from updating when you make a change.
>>>>>>>
>>>>>>> It boils down to how cleanly you can implement these features.
>>>>>>>  There are some legacy things that could go, obviously some complete
>>>>>>> reworks, but development for Maya is a lot more straight forward than
>>>>>>> Softimage.
>>>>>>>
>>>>>>> My only gripe is that as you build tools for Maya, the plug-in
>>>>>>> manager gets incredibly messy.  Looks like a vomit of ideas over the 
>>>>>>> past
>>>>>>> 10 years and no search function.  And it kinda needs all this garbage to
>>>>>>> function.
>>>>>>>
>>>>>>> House cleaning is definitely in order.
>>>>>>>
>>>>>>> -Lu
>>>>>>>
>>>>>>>
>>>>>
>>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>>
>>> -=T=-
>>>
>>
>>
>>
>> --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>
>


-- 
www.johnrichardsanchez.com

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