Great post Emilio. Get it online maybe a Blog and spread it like mad. Ad tried to hide SI but still. Softimage was gaining Momentum like crazy the last 2 years. More and more 3rd Party dev's , renderers, free compounds tipps tricks , Tutorials. Just look at Vimeo.
And the best Part of all. No Softimage Entertainment suite with a M companion. Just Maya and Max. And now you tell us sale numbers are the reason. We took a suite because of Mudbox and Motionbuilder + Softimage not because we wanted Maya. But still we where listed and licensed as Maya Entertainment suite User. !!! > Am 08.03.2014 um 10:24 schrieb Octavian Ureche <[email protected]>: > > That pretty much says it all. Very well put, Emilio. > > >> On Sat, Mar 8, 2014 at 11:11 AM, Oliver Weingarten <[email protected]> >> wrote: >> Nothing to add to this...it says it all, great post, Emilio!! >> >> Am 08.03.2014 09:27, schrieb Emilio Hernandez: >>> Autodesk tried to kill Softimage right from the beggining. Since the very >>> first time Softimage never showed up in the front page of their website. >>> All they showed up was Maya and MAX. Never gave the deserved attention and >>> right branding/marketing. >>> >>> You never put enough attention and effort on really growing up the sales. >>> The main dev team was ripped off and plugged into Maya, and delivered only >>> lame upgrades year after year. >>> >>> Even with this, Softimage delivered amazing work created by amazing >>> artists. Not only in the big studios, but from the independent freelancers >>> to mid size studios. >>> >>> You want to listen, ok. listen well. >>> >>> You are blind with your Maya paradigm. Maya artists that trully went to >>> start using Softimage, and not overwhelmed >>> by such a pristine UI, that at first view from a Maya user, seems >>> that it lacks of a lot of stuff, without stupid icons everywhere. Never >>> went back to Maya. I personally know several of them. Here in my country, >>> there were two studios that went into the endeavour of starting a full 3D >>> animated feature film. Right from the beggining they chose Softimage. >>> >>> At my former small studio, the artists that I hired were Maya guys, after I >>> trainned them in Softimage, they said in a meeting that Softimage opened >>> them a new door. >>> >>> Recently one of them freelanced for the Eugenio Derbez latest movie doing >>> some character animation for this film, and he used Softimage not Maya. At >>> first he was asigned only one shot as he entered late. He deliver faster >>> than other freelance guys using Maya, and he got two more shots. >>> >>> Softimage "The suite plugin", each time it is used in production is >>> sorrounded by success. But each time such stories hit the media, you take >>> care of diminishing the use of Softimage. >>> >>> Before Eric Mootz ported his addons to Maya, he was never in your >>> spotlight, the same with Arnold and others. Now you present proudly Eric >>> Mootz, and his tools in a Maya environment. If it is Softimage, you bury >>> the name, but if it is Maya you don't hesitate to put into all the >>> frontpages you can, and fill your mouth with it. >>> >>> Your statement of "we tried" it is nothing else but a big lie. You never >>> tried. >>> >>> The PETA commercial. >>> >>> When did you featured that in the Area and in your front page and filled >>> your mouth that it was made with Softimage? NEVER. Three awards given by >>> the VES society and did you care to write even a few lines about being >>> proud that Softimage was used for that amazing work? >>> >>> And you are saying that you tried????? >>> >>> You kept us all these years with rumors, rumors, and finally you ended >>> these rumors. Meanwhile you were saying that Softimage was to stay with >>> Autodesk, and in good hands... >>> >>> If Softimage has a name it is because of the Softimage community, not >>> because of you. >>> >>> Do you really believe that Maya is the future? I call it going back to the >>> past. If Maya was really a better choice for us, you wouldn't be now in >>> this position. >>> >>> I suggest you take a look to a video I made to compare the workflow to >>> achieve the same effect in Maya vs Softimage. This is just a small example >>> of the general workflow. >>> >>> https://vimeo.com/87722342 >>> >>> Being unbiased you tell me which one, is the one that should be killed, and >>> which one deserves your attention. >>> >>> You say you can't afford to put more money into Softimage? >>> >>> Well don't do it. Just keep fixing the bugs and deliver SP, but open the >>> SDK to allow further development from 3rd party developers. >>> >>> You will still earn money from the subscriptions, and tech support, while >>> you allow others to invest their money to develop new tools for Softimage. >>> >>> Since the time you acquired Softimage the real improvemnts are from 3rd >>> pary devs. Not from you. >>> >>> You don't put to sale Softimage because you know that if another company >>> acquires it, in a year or two Softimage will start kicking Maya's ass with >>> the right branding and marketing. >>> >>> You also know that if you start to give Softimage the place it deserves, >>> artists that never used Softimage before, will start using it. Maya sales >>> will start to drop while more Softimage seats start to appear, and you >>> don't want to look bad in front of your stock holders of the big amounts of >>> money you have put in the wrong place. >>> >>> So what is the best you can do? Kill Softimage to cover your incompetence >>> and your waste of money in Maya. As you know in deep that Softimage is >>> better than Maya, and you don't want to look bad at your stock holders with >>> the waste of resources that you made all of this years. >>> >>> You are loosing money not because of Softimage, it is because others like >>> Houdini and The Foundry are taking over you. And they eventually will. >>> You want to know why, because you chose to go with Maya and cover your >>> mistakes. >>> >>> If you only had a light of vision and innovation, just by simple developing >>> further Softimage and the FX tree, you will be ahead of what The Foundry is >>> aming with Nuke and Modo. >>> >>> Everything is there to have a full round trip to a 3D and Comp solution in >>> a single tool. >>> >>> If you care to take a close look at the FX tree and compare it to Nuke, >>> they don't look very distant. Just add roto, tracking, and port the 3D >>> space to the FX tree viewer, and guess what you will have... But again, you >>> are more focused into covering your looses for placing good money on the >>> wrong place. >>> >>> Keep going the direction you are going, and I can forecast that in a few >>> years, not only Softimage will start to fade out. But also Autodesk, at >>> least in this market. >>> >>> You want a strong contender for what is coming? >>> >>> The name is Softimage. >>> >>> Well I hope that you really listen, and this is not one more of your lies. >>> >>> >>> >>> >>> >>> ------------------------------------------------------- >>> Emilio Hernández VFX & 3D animation. > > > > -- > Octavian Ureche > +40 732 774 313 (GMT+2) > Animation & Visual Effects > www.okto.ro

