Let's be realistic. Killing SI after all development on it was already dead in the water is really going to save anything for AD so all talk about saving money and concentrating development is crapload. Only and single goal for AD is to minimize development across all board of products including max and maya and get highest return of investment as possible. Give 1-2 features developed to keep people hooked, sell app full of bugs (which is normal that there will be bugs missed ofc) but then say to them oh you need to pay yearly so you get bug fixes (which is not normal, they should be fixing those bugs at first place for software you already bought "broken") So all that crap about focusing development is again pure lying and you will again see sloooow incremental of development, oh we have new icon here style. You see more news in how they are gonna charge subscriptions and that crap then in feature list.
Now it is not strange that they wanna invest as less as possible and get as much money back as possible, that is core of capitalism so nothing to comment there. Problem is that years ago for business to success you had to be nice to your customers, to take care of them hold them like a drop of rain in the hand. These days image completely turned around. My guess is that customers are more stupid then ever! So you see people happy as they get - we fixed typo in help doc kinda updates, and things asked for years are still not being touched at all. They are happy to pay for fees of the fees on top of fees, for yearly subscription when getting NOTHING back to them. Even in games you see trend where people are buying alpha releases of games, some of them wont even be finished and they are HAPPY about it??? And before it was normal to have DEMO, level of two of game play for FREE. SO you get demo, test out see if you like and THEN buy Now everybody is buying cats in bags. And they keep doing that! That kinda reflect whole industry look right now. It becomes normal that customers are blind sheep and like they are not valuing their time and money but instead following corporations like religion and yelling take my money I don;t need anything form you just to exist with your logo to shine upon me! Anyway it goes well beyond AD killing Softimage..... it goes at corporations killing mind of people and people being mindless spending zombies... People are not valuing their effort and money anymore so why should companies as well.. Could continue like this on whole market across all industries but have to stop somewhere.. It is FACT that CG industry is at it's lowest... never more amazing incredible things comes out of industry and never more vfx shops died so there you go... CG in 2014 and on... What else they can do.. oh yes.. go cloud and they own everything, every minutes and second of your work is connected and monitored and under control, so next subscription model: "In this new subscription package you purchase 1000 mouse clicks and !!! 50 !!! primitives to create per day! Upgrade now and get bonus of 1000 fur strands for your amazing looking characters!!!!" And crowd goes wild how lucky they are that they can model that much... yeah... On Sat, Mar 8, 2014 at 7:27 AM, Scott Lange <[email protected]>wrote: > IMHO, Andi expresses clearly a key point here. What am I really replacing > my toolsets with? -SCL > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Andi Farhall > *Sent:* Friday, March 07, 2014 5:55 PM > *To:* [email protected] > *Subject:* RE: Listening > > > > Chris, If AD had a product it was worth moving too you would have a way > easier time. Maya is old, we know it, you know, so if you're not creating > something truly new and next gen, and no bifrost isn't going to be the answer > unless the entire thing is rewritten then it's a waste of time. I have a big > toolkit, but you've just turned up and taken half my tools away and replaced > the other half with inferior ones. > > > > A> > > > ........................................................................... > > http://www.hackneyeffects.com/ > > https://vimeo.com/user4174293 > > http://www.linkedin.com/pub/andi-farhall/b/496/b21 > > > > > > http://www.flickr.com/photos/lord_hackney/ > http://spylon.tumblr.com/ > > > > This email and any attachments to it may be confidential and are intended > solely for the use of the individual to whom it is addressed. Any views or > opinions expressed are solely those of the author and do not necessarily > represent those of Hackney Effects Ltd. > > If you are not the intended recipient of this email, you must neither take > any action based upon its contents, nor copy or show it to anyone. > > Please contact the sender if you believe you have received this email in > error. > > ------------------------------------------------------------ > > > > > Subject: Re: Listening > > From: [email protected] > > Date: Fri, 7 Mar 2014 22:41:27 +0000 > > To: [email protected] > > > > Actually I would love to take your word so when you are in Soho (UK) I > will happily meet for lunch and actually listen to you instead. > > > > My question is a professional one, I have nothing against anyone at > Autodesk (I don't even know you guys anymore!!!!) How can it be that you > (or any other person) gets in front of Softimage users asking about killing > the product and the feedback you get give you the impression that is going > to be ok??? Who were these people? because I can guarantee you I was not > there. > > > > Feel free to email me I and will make sure I clear any appointment. > > > > cheers > > > > Jordi Bares > > [email protected] > > > > On 7 Mar 2014, at 22:05, Chris Vienneau <[email protected]> > wrote: > > > > > Hi Mihai, > > > > > > No it was not my decision to kill Softimage but I am not pointing up > hill or to a nameless figure in the darkness as I work for Autodesk and > that was the spirit of the statement that you quoted. I am here for those > people that want to know more about what we are doing for the film vfx > industry with our products. You can attack me personally all you want and > others can join in if they want. I have been in front of softimage users > face to face the last two months and if my path crosses you in the next > while I will sit with you to hear you out. > > > > > > Cv/ > > > > > > From: [email protected] [ > mailto:[email protected]<[email protected]>] > On Behalf Of Mihai Iliuta > > > Sent: Friday, March 07, 2014 4:56 PM > > > To: [email protected] > > > Subject: Re: Listening > > > > > > Are you kidding me?? You're saying he's just a receiver of orders, and > didn't know anything about what was actually being decided? And if that's > the case, when he ALSO eventually found out, he still continues to work for > such people? Or what are you saying exactly? > > > More of his bullshit: > > > "This leads me to my next point. Autodesk is not a person and people > posting Autodesk did this or said this on this board is surreal for us and > it alienates the community from the company............ we listen here or > at Siggraph or on customer visits and we go back and we all work to make > you guys happy and help you make the awesome stuff you do every day. Making > it seem like old white guys in robes are pulling the strings actually takes > away from this forum as it is a place where the top companies and artists > get to talk like we were at the pub or waiting for a render." > > > So when somebody lies to your face, repeatedly, what do you call them? > How much respect do you still have for them? > > > > > > On Fri, Mar 7, 2014 at 10:51 PM, Daniel Kim < > [email protected]<mailto:[email protected]>> wrote: > > > Agree with Mauricio > > > > > > > > > ------------------------------------------------------------------- > > > Daniel Kim > > > Animation Director & Professional 3D Generalist > > > http://www.danielkim3d.com > > > ------------------------------------------------------------------- > > > > > > > > > On Sat, Mar 8, 2014 at 10:46 AM, MaurĂcio PC < > [email protected]<mailto:[email protected]>> wrote: > > > Come on ... is not like he has the final say on things. Attacking him > personally won't solve a thing. > > > > > > Let's all act like grown ups. > > > > > > > > > I curse AD as a company ... but as a company it has employees and most > of the time they don't have a fault on how things worked out. > > > > > > > > > Anyway ... just chill out on the personal attacks. > > > > > > On Fri, Mar 7, 2014 at 6:43 PM, Mihai Iliuta < > [email protected]<mailto:[email protected]>> wrote: > > > You are listening?? > > > Ok, listen to your own bullshit: > > > > > > "The first is to flatly call out that the rumor that the eol of > Softimage and 3dsmax is upon us is totally false." > > > > > > "Cory Mogk is now also responsible for Softimage and we have been > working with the team on the future of the product with lots of key > customers." > > > > > > "We understand people make their living from this software and that > they make huge decisions about their projects and companies and we take > that responsibility very seriously." > > > > > > "Again the door is open to contact us or challenge us. Please let > everyone you know their products are safe." > > > > > > So today, we can safely say you are a lying piece of shit. You have no > dignity, you have no character, and you have no word. I can't imagine any > developer feeling any pride anymore working for you or this fucked up > company. What you have done here and HOW you've done it, is irreparable and > you and your company is from now on going downhill. You expect anybody to > ever trust you or your company again? Is that worth anything for a > business? It's worth everything. > > > Nobody finds it in the least suspicious why SI was killed now? When > the whole community around SI and the nr of independent developers working > developing tools for it was at an all time high??? > > > I don't know when you lost your balls and your word Mr. Vienneau, but > "good luck" regaining both. > > > > > > Piece of shit. > > > > > > > > > > > > > > > On Fri, Mar 7, 2014 at 10:05 PM, Perry Harovas < > [email protected]<mailto:[email protected]>> wrote: > > > While Dan's heart is breaking (and so is mine), I still have (at > least) one nagging question: > > > > > > Clearly this has been under discussion for a while at Autodesk, so why > were the following comments > > > from September 5th of 2012 made: > > > > > > "The rumor that the EOL of Softimage and 3DS Max is upon us is totally > false." > > > > > > So, if I understand this correctly, what I get out of it is that when > Autodesk assures customers that their product is not on the chopping block, > > > that statement is really only good for about a year and a half (less > if you take into account that this EOL must have been decided a while back). > > > > > > That doesn't imbue anyone with much confidence. I am not a 3DS Max > user, but if I was, I think I'd be worried, and would take any Autodesk > assurances that there was no reason to worry > > > with a very large grain of salt. > > > > > > Can someone please, finally, address this? > > > > > > Thank you > > > > > > > > > > > > On Fri, Mar 7, 2014 at 3:47 PM, Tim Crowson < > [email protected]<mailto:[email protected]>> > wrote: > > > Thanks Chris! And thanks as well for the update to the licensing > terms. That's a big deal. > > > -Tim > > > > > > On 3/7/2014 2:14 PM, Dan Pejril wrote: > > > Good to know you are listening. > > > > > > If you listen closely, you can heart my heart breaking.... > > > > > > On 3/7/2014 3:01 PM, Chris Vienneau wrote: > > > > > > Hi everyone, > > > > > > I just want to let you know there are people from the maya dev and pm > teams coming online to this forum but we are shipping software and > answering a lot of calls but the mails you are writing are being passed > back and forth as they are coming at a furious pace. Stay tuned for some > answers and we plan on doing some private webinars under NDA for soft users > to ask questions direct to us. Anyone interested in such a thing please > write me a private mail at > [email protected]<mailto:[email protected]><mailto:[email protected]><mailto:[email protected]> > . > > > > > > Thx. > > > > > > Cv/ > > > > > > > > > -- > > > > > > > > > > > > > > > > > > -- > > > > > > > > > > > > > > > > > > Perry Harovas > > > 203-448-7206<tel:203-448-7206 <203-448-7206>> > > > Animation and Visual Effects > > > > > > http://www.TheAfterImage.com<http://www.theafterimage.com/<http://www.TheAfterImage.com%3chttp:/www.theafterimage.com/> > > > > > > > > -24 years experience > > > -Co-Author of "Mastering Maya"< > http://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212> > > > -Member of the Visual Effects Society (VES)< > http://www.visualeffectssociety.com/> > > > > > > > > > > > > > > > -- > > > gonebadfx.com<http://gonebadfx.com> > > > - your source for bad fx > > > > > > > > > <winmail.dat> > > > > >

