On Sat, Mar 8, 2014 at 8:55 AM, Jordi Bares <[email protected]> wrote:
> Nobody said its perfect, I am fully aware Softimage needs some truly major 
> work done to keep it well into the 21st century, like Max and Maya and every 
> other app, agreed.
>
> Regarding the number, you know we users are in the dark, everybody avoids 
> answering that but from what I heard (and may be wrong) the development team 
> never has been big, it is a different thing all the support, Q&A, 
> documentation, etc... that is the bulk of the company.
>
> Regarding the point I was trying to make, are you saying the cost of 
> development of Softimage was costlier than the PR, advertising, support, 
> documentation, etc..?
>
> Its very sad LucEric... very very sad.

It's terribly sad indeed.  Many of us worked many years 6 and 7 days a
week on this thing.  We poured our hearts into it.

If you agree that there is still tons of work needed to do  - millions
of R&D, imho, plus a lot of risks of failure - to make that app modern
in 5 years, then it doesn't matter if a few people can keep that app
going in the short term, it's the longer term that's the problem.

One shouldn't be asking marketing and the resellers sell a 3500$ app,
plus 850$-1100$ a year in sub, if they  don't have a 5 year plan and
don't plan to have the investment to back it up.  You cannot have
schools continue to teach this app as if it's an equally safe choice
for the future.  So you shouldn't be inviting new clients only to have
them end up in forum reading about dissatisfaction,  lack of
development, fear of the future.  So Autodesk announced last week that
their plans and investments are on Maya and Max. It's terrible news
for Softimage, but at least the cards are on the table and people have
time to adapt.

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