What does Gollum think about all this by the way? unhappy his precious is gone I am sure ;)
On 8 March 2014 13:55, Bk <[email protected]> wrote: > You could do Gollum with SI and ice though. > ( I work with Gollum so I should know) > I'm not saying that it would be recreating tissue, but It's totally > possible to make a gollum with no visual difference. Once you have almost > total manipulation control over vectors then you can do pretty much > anything you can think of. > > > On 8 Mar 2014, at 13:05, Cristobal Infante <[email protected]> wrote: > > Jordi the Gollum example was just a simplification of how people trying > to get into 3d think. > > > > On Saturday, 8 March 2014, Cristobal Infante <[email protected]> wrote: > >> I must clarify I was referring to students and young people getting into >> 3D. I have no problem learning other software out there, I do it all the >> time. >> >> Let's not forget that once they have full control of the universities and >> training institutions it will just be a one way road. They were already 90% >> there, but when I heard that the Bournemouth MA will probably go Maya is >> when the news really >> hit me. I studied there and still think softimage was the best >> choice for a 1 year course. >> >> We can of course try to change the course >> on our side by creating Modo/Houdini pipelines but the roots and new >> blood will be mostly Maya... >> >> >> >> On Saturday, 8 March 2014, Christoph Muetze <[email protected]> wrote: >> >> ..my point, exactly. >> >> On 08/03/14 13:20, Angus Davidson wrote: >> >> Forgot to add the more important thing is that what AD didnt expect with >> this shitstorm is that all of the other communities are now talking, there >> are knowledge transfers and people are understanding that their perceptions >> of other packages may have been wrong. Things are moving a lot faster now >> as very skilled Softimage users are looking at other options. That leads to >> them writing tools etc that makes the other packages better and will pull >> more people away from AD. >> >> I think they now realise that pissing off these types of people is not a >> wise decision. >> >> >> ------------------------------------------------------------------------ >> *From:* Angus Davidson [[email protected]] >> *Sent:* 08 March 2014 02:14 PM >> *To:* [email protected] >> *Subject:* RE: Good point well put >> >> I disagree >> >> 5 Years from now, Modo / Houdini / Fabric Engine will be the standard. I >> say this because they are agile, they listen to what their users want and >> they actively develop and have a coherent roadmap. >> >> With the rate that the industry is developing Maya will not be able to >> keep up. >> >> >> ------------------------------------------------------------------------ >> *From:* Cristobal Infante [[email protected]] >> *Sent:* 08 March 2014 02:05 PM >> *To:* [email protected] >> *Subject:* Re: Good point well put >> >> They have messed up really badly with us by the way the've handled this. >> But I don't really consider this a storm, a few guys ranting on a mailing >> list. CGsociety haven't even bothered to make this news. >> >> Why did they keep softimage for all this years? well simple, they were >> investing in a relationship with costumers. Now that the Foundry had >> started to gain ground it was time to act and think about this bright >> future. >> >> We are just too involved in the mess to see the whole picture. Think 5 >> years from now, all I can see is Maya. >> >> >> >> On Saturday, 8 March 2014, Daniel Kim <[email protected] <mailto: >> [email protected]>> wrote: >> >> I hope there is a company or someone else who can hire all SI >> developers and make another next generation 3D software. I >> remember when Lightwave shut down years ago, and they are back in >> industry and shows great stuff, and even Modo. I really hope there >> is a company or someone hires SI dev members... >> >> >> ------------------------------------------------------------------- >> Daniel Kim >> Animation Director & Professional 3D Generalist >> http://www.danielkim3d.com >> ------------------------------------------------------------------- >> >> >> >> >> On Sun, Mar 9, 2014 at 12:43 AM, Jordi Bares >> <[email protected]> wrote: >> >> Softimage, like SideEffect, 3DSMax and the rest are small >> teams of very clever developers, 8-12 is the normal number of >> developers for any app... that is a very small cost compared >> with the cost of advertising and PR, believe me. >> >> Regarding this implied direct relationship between pace of >> development and resources, it is so so obscene it is insulting >> to say that. By that rule all the software portfolio Autodesk >> manages hinders everything they do, let's face it, they have >> lots of products. >> >> If the case is pace of development just hire a few more good >> guys and make sure the effort does not go to waste by not >> promoting it well. >> >> The issue I have is that something does not add up... I still >> don't understand the decision and the more I think about it, >> the more suspicious it becomes.. .does not even seem a >> coordinated well put plan that is causing all this storm (all >> the handling has been awful and big companies tend to handle >> these things with utmost care as it casts a horrible light to >> the brand itself) >> >> Just look at how Apple handled Shake, they discontinued it but >> offer the possibility of buying the source code and carry on >> using it, it was bad but at least was a clean exit. Also helps >> that nuke was ready for prime time so felt like moving forw >> >>

