Count on me.

Jordi Bares
[email protected]

On 8 Mar 2014, at 13:24, Sofronis Efstathiou <[email protected]> 
wrote:

> If anyone was interested, we are thinking of doing a Softimage to Houdini
> workshop for 3 days in late September, as part of the BFX Festival here in
> Bournemouth. Phil Spicer would be happy to run one. Might even try and
> wrangle Jordi into it if he was available ;0)
> 
> Cheers
> 
> Sofronis Efstathiou
> 
> Postgraduate Framework Leader and BFX Competition and Festival Director
> Computer Animation Academic Group
> National Centre for Computer Animation
> 
> Email: [email protected]
> 
> Tel: +44 (0) 1202 965805
> 
> Profile: http://uk.linkedin.com/in/sofronisefstathiou
> 
> Student Work:
> http://www.youtube.com/NCCA3DAnimation
> http://www.youtube.com/NCCADigitalFX
> http://www.youtube.com/NCCAAnimation
> 
> <http://ncca.bournemouth.ac.uk/>   <http://www.bfxfestival.com/>
> 
> 
> 
> 
> Awarded for world-class computer animation teaching
> with wide scientific and creative applications
> 
> 
> 
> 
> 
> 
> On 08/03/2014 13:15, "Sofronis Efstathiou" <[email protected]>
> wrote:
> 
>> Hey Cristobal,
>> 
>> You know we love Softimage. Most students when they join the course
>> complain that we should be teaching Maya. Then students work with
>> Softimage and understand why we teach it. However, over the past 5 years
>> (a little after you left) our pipeline is less dependent on a single
>> application ­ zBrush, Mari, Maxwell, V-Ray and Nuke form a critical part
>> of the students work. Softimage continues to be used as the main
>> animation, rigging, lighting tool ­ as well shot assembly and rendering.
>> To be fair ­ we haven't decided on Maya yet ­ in fact its likely to be a
>> Houdini pipe within 2 years, with Maya as the rigging/animation app until
>> Houdini implements many of the changes we have been discussing.  As one
>> of the few accredited Houdini training centres across the globe, we are
>> talking soon to SideFX about their roadmap so we can plan for the future.
>> This will effectively mean no Masters courses at the NCCA will run
>> Autodesk products.
>> 
>> Our Undergraduate uses Maya and Houdini as its main 3D applications.
>> However, in previous reviews we have found the software used on the MA
>> will eventually transition onto the BA (our staff each across both
>> pathways). Its very likely that in 4-5years we could see very little AD
>> products being used here. Which is a shame, as our graduates for the past
>> 23 years have formed the backbone of the VFX and animation industry here
>> in the UK.
>> 
>> Cheers
>> 
>> Sofronis Efstathiou
>> 
>> Postgraduate Framework Leader and BFX Competition and Festival Director
>> Computer Animation Academic Group
>> National Centre for Computer Animation
>> 
>> Email: [email protected]<mailto:[email protected]>
>> 
>> Tel: +44 (0) 1202 965805
>> 
>> Profile: http://uk.linkedin.com/in/sofronisefstathiou
>> 
>> Student Work:
>> http://www.youtube.com/NCCA3DAnimation
>> http://www.youtube.com/NCCADigitalFX
>> http://www.youtube.com/NCCAAnimation
>> 
>> [cid:C68FD57D-D2DC-46C5-ABF9-714CD513676D]<http://ncca.bournemouth.ac.uk/>
>> [cid:57BEF9EA-B3AC-48DD-991E-4260D153BC5E] <http://www.bfxfestival.com/>
>> 
>> 
>> [cid:A49964BD-EA5F-4093-A952-82BE2FC37C4B]
>> 
>> Awarded for world-class computer animation teaching
>> with wide scientific and creative applications
>> 
>> 
>> From: Cristobal Infante <[email protected]<mailto:[email protected]>>
>> Reply-To: Autodesk softimage
>> <[email protected]<mailto:[email protected]>>
>> Date: Saturday, 8 March 2014 13:01
>> To: Autodesk softimage
>> <[email protected]<mailto:[email protected]>>
>> Subject: Re: Good point well put
>> 
>> I must clarify I was referring to students and young people getting into
>> 3D. I have no problem learning other software out there, I do it all the
>> time.
>> 
>> Let's not forget that once they have full control of the universities and
>> training institutions it will just be a one way road. They were already
>> 90% there, but when I heard that the Bournemouth MA will probably go Maya
>> is when the news really
>> hit me. I studied there and still think softimage was the best choice for
>> a 1 year course.
>> 
>> We can of course try to change the course
>> on our side by creating Modo/Houdini pipelines but the roots and new
>> blood will be mostly Maya...
>> 
>> 
>> 
>> On Saturday, 8 March 2014, Christoph Muetze
>> <[email protected]<mailto:[email protected]>> wrote:
>> ..my point, exactly.
>> 
>> On 08/03/14 13:20, Angus Davidson wrote:
>> Forgot to add the more important thing is that what AD didnt expect with
>> this shitstorm is that all of the other communities are now talking,
>> there are knowledge transfers and people are understanding that their
>> perceptions of other packages may have been wrong. Things are moving a
>> lot faster now as very skilled Softimage users are looking at other
>> options. That leads to them writing tools  etc that makes the other
>> packages better and will pull more people away from AD.
>> 
>> I think they now realise that pissing off these types of people is not a
>> wise decision.
>> 
>> 
>> ------------------------------------------------------------------------
>> *From:* Angus Davidson [[email protected]]
>> *Sent:* 08 March 2014 02:14 PM
>> *To:* [email protected]
>> *Subject:* RE: Good point well put
>> 
>> I disagree
>> 
>> 5 Years from now, Modo / Houdini / Fabric Engine will be the standard. I
>> say this because they are agile, they listen to what their users want and
>> they actively develop and have a coherent roadmap.
>> 
>> With the rate that the industry is developing Maya will not be able to
>> keep up.
>> 
>> 
>> ------------------------------------------------------------------------
>> *From:* Cristobal Infante [[email protected]]
>> *Sent:* 08 March 2014 02:05 PM
>> *To:* [email protected]
>> *Subject:* Re: Good point well put
>> 
>> They have messed up really badly with us by the way the've handled this.
>> But I don't really consider this a storm, a few guys ranting on a mailing
>> list. CGsociety haven't even bothered to make this news.
>> 
>> Why did they keep softimage for all this years? well simple, they were
>> investing in a relationship with costumers. Now that the Foundry had
>> started to gain ground it was time to act and think about this bright
>> future.
>> 
>> We are just too involved in the mess to see the whole picture. Think 5
>> years from now, all I can see is Maya.
>> 
>> 
>> 
>> On Saturday, 8 March 2014, Daniel Kim <[email protected]
>> <mailto:[email protected]>> wrote:
>> 
>>   I hope there is a company or someone else who can hire all SI
>>   developers and make another next generation 3D software. I
>>   remember when Lightwave shut down years ago, and they are back in
>>   industry and shows great stuff, and even Modo. I really hope there
>>   is a company or someone hires SI dev members...
>> 
>> 
>>   -------------------------------------------------------------------
>>   Daniel Kim
>>   Animation Director & Professional 3D Generalist
>>   http://www.danielkim3d.com
>>   -------------------------------------------------------------------
>> 
>> 
>> 
>> 
>>   On Sun, Mar 9, 2014 at 12:43 AM, Jordi Bares
>>   <[email protected]> wrote:
>> 
>>       Softimage, like SideEffect, 3DSMax and the rest are small
>>       teams of very clever developers, 8-12 is the normal number of
>>       developers for any appŠ that is a very small cost compared
>>       with the cost of advertising and PR, believe me.
>> 
>>       Regarding this implied direct relationship between pace of
>>       development and resources, it is so so obscene it is insulting
>>       to say that. By that rule all the software portfolio Autodesk
>>       manages hinders everything they do, let's face it, they have
>>       lots of products.
>> 
>>       If the case is pace of development just hire a few more good
>>       guys and make sure the effort does not go to waste by not
>>       promoting it well.
>> 
>>       The issue I have is that something does not add upŠ I still
>>       don't understand the decision and the more I think about it,
>>       the more suspicious it becomes.. .does not even seem a
>>       coordinated well put plan that is causing all this storm (all
>>       the handling has been awful and big companies tend to handle
>>       these things with utmost care as it casts a horrible light to
>>       the brand itself)
>> 
>>       Just look at how Apple handled Shake, they discontinued it but
>>       offer the possibility of buying the source code and carry on
>>       using it, it was bad but at least was a clean exit. Also helps
>>       that nuke was ready for prime time so felt like moving forward
>>       instead of moving back to the 80s with Maya.
>> 
>>       Jordi Bares
>>       [email protected]
>> 
>>       On 8 Mar 2014, at 11:05, Cristobal Infante <[email protected]>
>>       wrote:
>> 
>>       it's a bad decision in the eyes of who?
>> 
>>       They didn't really buy softimage because they thought is a
>>       software they could improve any further, they were actually
>>       really buying US the users. Some people call it killing the
>>       competition, a chess move.
>> 
>>       If xsi only had 8-10 developers, than It doesn't take a math
>>       genius to figure out that they were obviously making money
>>       with it. Maybe not as much as a lot of us would like to
>>       believe, but still surely enough to keep it going.
>> 
>>       From a business point of view, they are thinking "How can we
>>       make MORE money for less cost". How do we make our business
>>       more efficient on a long term plan? The answer is
>>       quite simple, you unify all your efforts into one money
>>       making machine that will eventually be Maya 2.0. It will look
>>       very similar to Maya if not identical otherwise they wouldn't
>>       have bothered "transitioning us" now.
>> 
>>       Some people say "bad costumer service" but I guess the
>>       mayority of their costumers are Maya so we were a small price
>>       to pay...
>> 
>>       They knew there was going to be a loss of costume, but in 5
>>       years time that frequently asked question "What 3D package
>>       should I learn?" will be totally irrelevant. They are putting
>>       their money on that "bright" future.
>> 
>>       Anyone want to bet which Adsk 3d software will die next? No
>>       brainer.
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>>       On Saturday, 8 March 2014, Chris Marshall
>>       <[email protected]> wrote:
>> 
>>           I couldn't agree more
>> 
>>           On Friday, 7 March 2014, Jordi Bares
>>           <[email protected]> wrote:
>> 
>>               Looking at things from another angle I am concerned
>>               with the whole decision because I don't understand
>>               it, abandoning Softimage seems such a bad decisionŠ
>> 
>> 
>> 
>> 
>> 
>> [http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]
>> 
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