I think the point was that it generally runs well on windows these days, something that hasn't always been the case for some builds in the past. On 9 Mar 2014 23:12, "Nuno Conceicao" <[email protected]> wrote:
> Last time I heard, they still use Maya for rigging and animation and use > point cache to transfer data to houdini. > > > On Fri, Mar 7, 2014 at 2:57 AM, Martin Contel <[email protected]>wrote: > >> Axis Animation is one of the largest Houdini houses, and they run >> everything on Windows. >> >> -- >> Martin Contel >> Square Enix (Visual Works) >> >> >

