I think the point was that it generally runs well on windows these days,
something that hasn't always been the case for some builds in the past.
On 9 Mar 2014 23:12, "Nuno Conceicao" <[email protected]> wrote:

> Last time I heard, they still use Maya for rigging and animation and use
> point cache to transfer data to houdini.
>
>
> On Fri, Mar 7, 2014 at 2:57 AM, Martin Contel <[email protected]>wrote:
>
>> Axis Animation is one of the largest Houdini houses, and they run
>> everything on Windows.
>>
>> --
>> Martin Contel
>> Square Enix (Visual Works)
>>
>>
>

Reply via email to