Great to know… make sure you look at the help files, they are very good and 
there are tons of example scenes.

My suggestion is to start in the non-FX areas, that will give you a very good 
point of view to then dive there.

Jordi Bares
[email protected]

On 10 Mar 2014, at 10:52, Orlando Esponda <[email protected]> wrote:

> Thanks Jordi.
> 
> I've been playing with the apprentice version the whole weekend and honestly, 
> I thought it would be much harder to learn the main concepts. That said, I 
> think the tough part is to learn how to work in an efficent and procedural 
> way. I mean, it's way different than the other apps, so one must to learn how 
> to think different. Lots of variables and advanced concepts to learn, as well 
> as a large expressions toolset, but I'm really enjoying the experience so far.
> 
> And finally, having an apprentice version is just great. I can play with 
> (visrtually) all of the features and try to learn it. If after some months I 
> think it's worth buying it, I will, but if not, no harm was done. It's simply 
> great to have an unlimited demo for as long as I want, no just a 30 days rush 
> to learn a complex app.
> 
> Orlando.
> 
> 
> On Mon, Mar 10, 2014 at 3:52 AM, Francisco Criado <[email protected]> 
> wrote:
> Thank you Jordi, much appreciated.F.
> 
> 
> 
> On Monday, March 10, 2014, Jordi Bares <[email protected]> wrote:
> If you have been following sorry for the repeat, a little reminder I have 
> been working hard to put these guides to help transition those of you that 
> are interested in going to Houdini
> 
> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=143212#143212
> 
> enjoy
> 
> Jordi Bares
> [email protected]
> 
> On 9 Mar 2014, at 12:15, Raffaele Fragapane <[email protected]> 
> wrote:
> 
>> I think the point was that it generally runs well on windows these days, 
>> something that hasn't always been the case for some builds in the past.
>> 
>> On 9 Mar 2014 23:12, "Nuno Conceicao" <[email protected]> wrote:
>> Last time I heard, they still use Maya for rigging and animation and use 
>> point cache to transfer data to houdini.
>> 
>> 
>> On Fri, Mar 7, 2014 at 2:57 AM, Martin Contel <[email protected]> wrote:
>> Axis Animation is one of the largest Houdini houses, and they run everything 
>> on Windows.
>> 
>> --
>> Martin Contel
>> Square Enix (Visual Works)
>> 
>> 
> 
> 

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