Thanks Jordi. I've been playing with the apprentice version the whole weekend and honestly, I thought it would be much harder to learn the main concepts. That said, I think the tough part is to learn how to work in an efficent and procedural way. I mean, it's way different than the other apps, so one must to learn how to think different. Lots of variables and advanced concepts to learn, as well as a large expressions toolset, but I'm really enjoying the experience so far.
And finally, having an apprentice version is just great. I can play with (visrtually) all of the features and try to learn it. If after some months I think it's worth buying it, I will, but if not, no harm was done. It's simply great to have an unlimited demo for as long as I want, no just a 30 days rush to learn a complex app. Orlando. On Mon, Mar 10, 2014 at 3:52 AM, Francisco Criado <[email protected]>wrote: > Thank you Jordi, much appreciated. > F. > > > > On Monday, March 10, 2014, Jordi Bares <[email protected]> wrote: > >> If you have been following sorry for the repeat, a little reminder I have >> been working hard to put these guides to help transition those of you that >> are interested in going to Houdini >> >> >> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=143212#143212 >> >> enjoy >> >> Jordi Bares >> [email protected] >> >> On 9 Mar 2014, at 12:15, Raffaele Fragapane <[email protected]> >> wrote: >> >> I think the point was that it generally runs well on windows these days, >> something that hasn't always been the case for some builds in the past. >> On 9 Mar 2014 23:12, "Nuno Conceicao" <[email protected]> >> wrote: >> >>> Last time I heard, they still use Maya for rigging and animation and use >>> point cache to transfer data to houdini. >>> >>> >>> On Fri, Mar 7, 2014 at 2:57 AM, Martin Contel <[email protected]>wrote: >>> >>>> Axis Animation is one of the largest Houdini houses, and they run >>>> everything on Windows. >>>> >>>> -- >>>> Martin Contel >>>> Square Enix (Visual Works) >>>> >>>> >>> >>

