Hello Emilio:
Nope, I haven't run any baking of any sort; I couldn't get the sim to
behave the way I wanted in the animated scene(i.e. mesh explosion), so I
didn't bother so far yet.
(just checked the dir as well: no cache files anywhere =/ )
Yours sincerely,
Siew Yi Liang
On 3/10/2014 2:55 AM, Emilio Hernandez wrote:
Stupid question maybe but have you baked the syflex sim before
importing as a reference model?
El mar 10, 2014 10:49 AM, "Siew Yi Liang" <[email protected]
<mailto:[email protected]>> escribió:
Hi all:
I'm working on a little test animation in XSI where a guy wearing
some pants is doing acrobatics, and I was playing around with
Syflex in order to get some cloth simulation going for fun. Right
now, I have a main scene file that contains the rig with a Syflex
ICE tree, and the simulation works fine there. However, once I
export it to a model and replace the path of the referenced model
in the scene that contains my animation, the simulation fails to
behave as expected. Additionally, I've noticed some of the changes
I made to the rig seem to be broken in the referenced scene
(mostly custom params that I created for the DisplayInfo in order
to tweak the sim). Additionally, the sim appears to behave
entirely differently than in the original rig scene. (I tried
doing a rough animation in the original scene file to test the sim
behaviour and it behaved as expected) Notably, when I export the
model from the original scene, I get the warning:
// WARNING : 3000 - Model Runner_Rig does not contain all inputs
for object Pants_M_sim_rdrGeo to perform. Imported model may not
behave as expected.
I have no idea what nodes/inputs are missing though. The entire
model afaik should be self-contained, as it's not referencing
anything else.
I tried importing a new referenced model and copying the animation
from the old rig onto the new one: storing an action and then
applying it resulted in odd transfer: the IK handles had incorrect
animation transferred, but most of the other controls' animation
transferred correctly. I tried copying all the keys from the
animated rig via the dope sheet, but I couldn't paste the keys on
the new model; the option was grayed out (!) I didn't change
anything in the rig hierarchy apart from adding custom params to
the DisplayInfo, so I don't think this is normal...
Does anyone have any best practice guidelines for this where ref
models+Syflex is concerned? I've never run into these problems
with referenced models before, but then again, this is my first
time playing around with Syflex, so I'm not sure if I've done
something wrong here. (Especially wrt updating referenced models;
right now I just basically opened the model PPG and replaced the
filename to point to the updated model which I've always been
doing. Is this possibly causing the issue?)
Thanks!
--
Yours sincerely,
Siew Yi Liang