Just checking, you are starting the model from a default pose right? Not
launching straight into an already animated pose? Syflex particularly
doesn't like the base mesh being scaled in an animation scene.




On 10 March 2014 10:27, Siew Yi Liang <[email protected]> wrote:

>  Hi Emilio and Oscar:
>
> If that's the case, I'll polish up the animation first, then cache it out
> and use that result to drive the cloth simulation rather than doing it all
> in one scene.
>
> I'm still going to try and see if I can solve this problem within a
> referenced workflow though when I get some spare time...I think I must have
> overlooked something wrt to the way I set up the Syflex ICE tree.
> (Otherwise if I don't get this working, I'll never hear the end of it from
> my professor about nCloth being superior =P )
>
> @ olivier: Hi Olivier, I actually ran into that problem in the main rig
> scene; as you said, copy/pasting the tree resolved it. :D In this case
> though because the ICE tree is referenced, I wasn't able to do that in the
> animation scene...but what I'll probably do is delete the ice tree from
> the referenced model, re-create the tree in the animation scene itself, and
> see if that works.
>
> Thanks for replying guys! Have to admit caching the animation itself
> wasn't the first thing that came to my mind. Again, sorry to bother with
> such a simple simulation question, but it's hard to find resources on
> Syflex....
>
> Yours sincerely,
> Siew Yi Liang
>
> On 3/10/2014 3:22 AM, olivier jeannel wrote:
>
>
> I remember having sometimes weird issues (simulation behaving badly) when
> changing topology of a syflex sim (for example increasing a grid density)
> or copying the ice tree to another object.
> Usualy copying the whole tree deleting and pasting in a fresh new icetree
> solved the problems.
>
>
> Le 10/03/2014 10:57, Oscar Juarez a écrit :
>
> What we do is always simulate in another scene, since we point cache
> everything, we cache the simulation scene and load that cache in the
> lighting scene, so we avoid issues with simulation and referenced models.
>
>
> On Mon, Mar 10, 2014 at 10:55 AM, Emilio Hernandez <[email protected]>wrote:
>
>> Stupid question maybe but have you baked the syflex sim before importing
>> as a reference model?
>> El mar 10, 2014 10:49 AM, "Siew Yi Liang" <[email protected]> escribió:
>>
>>  Hi all:
>>>
>>> I'm working on a little test animation in XSI where a guy wearing some
>>> pants is doing acrobatics, and I was playing around with Syflex in order to
>>> get some cloth simulation going for fun. Right now, I have a main scene
>>> file that contains the rig with a Syflex ICE tree, and the simulation works
>>> fine there. However, once I export it to a model and replace the path of
>>> the referenced model in the scene that contains my animation, the
>>> simulation fails to behave as expected. Additionally, I've noticed some of
>>> the changes I made to the rig seem to be broken in the referenced scene
>>> (mostly custom params that I created for the DisplayInfo in order to tweak
>>> the sim). Additionally, the sim appears to behave entirely differently than
>>> in the original rig scene. (I tried doing a rough animation in the original
>>> scene file to test the sim behaviour and it behaved as expected) Notably,
>>> when I export the model from the original scene, I get the warning:
>>>
>>> // WARNING : 3000 - Model Runner_Rig does not contain all inputs for
>>> object Pants_M_sim_rdrGeo to perform.  Imported model may not behave as
>>> expected.
>>>
>>> I have no idea what nodes/inputs are missing though. The entire model
>>> afaik should be self-contained, as it's not referencing anything else.
>>>
>>> I tried importing a new referenced model and copying the animation from
>>> the old rig onto the new one: storing an action and then applying it
>>> resulted in odd transfer: the IK handles had incorrect animation
>>> transferred, but most of the other controls' animation transferred
>>> correctly. I tried copying all the keys from the animated rig via the dope
>>> sheet, but I couldn't paste the keys on the new model; the option was
>>> grayed out (!) I didn't change anything in the rig hierarchy apart from
>>> adding custom params to the DisplayInfo, so I don't think this is normal...
>>>
>>> Does anyone have any best practice guidelines for this where ref
>>> models+Syflex is concerned? I've never run into these problems with
>>> referenced models before, but then again, this is my first time playing
>>> around with Syflex, so I'm not sure if I've done something wrong here.
>>> (Especially wrt updating referenced models; right now I just basically
>>> opened the model PPG and replaced the filename to point to the updated
>>> model which I've always been doing. Is this possibly causing the issue?)
>>>
>>> Thanks!
>>>
>>> --
>>> Yours sincerely,
>>> Siew Yi Liang
>>>
>>>
>
>
>


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