What I woul do is get everything cached before. And read it again in a new empty ICE tree. That way you will assure everything is ok before referencing El mar 10, 2014 11:01 AM, "Siew Yi Liang" <[email protected]> escribió:
> Hello Oscar: > > Hi, would that mean it would be better for me to bake out my actual > animation deformation of the mesh and then simulate the cloth on that in a > separate scene? Hmm, I might give that a shot if I can't figure this out. > Would be highly annoying workflow-wise though =P > > Yours sincerely, > Siew Yi Liang > > On 3/10/2014 2:57 AM, Oscar Juarez wrote: > > What we do is always simulate in another scene, since we point cache > everything, we cache the simulation scene and load that cache in the > lighting scene, so we avoid issues with simulation and referenced models. > > > On Mon, Mar 10, 2014 at 10:55 AM, Emilio Hernandez <[email protected]>wrote: > >> Stupid question maybe but have you baked the syflex sim before importing >> as a reference model? >> El mar 10, 2014 10:49 AM, "Siew Yi Liang" <[email protected]> escribió: >> >> Hi all: >>> >>> I'm working on a little test animation in XSI where a guy wearing some >>> pants is doing acrobatics, and I was playing around with Syflex in order to >>> get some cloth simulation going for fun. Right now, I have a main scene >>> file that contains the rig with a Syflex ICE tree, and the simulation works >>> fine there. However, once I export it to a model and replace the path of >>> the referenced model in the scene that contains my animation, the >>> simulation fails to behave as expected. Additionally, I've noticed some of >>> the changes I made to the rig seem to be broken in the referenced scene >>> (mostly custom params that I created for the DisplayInfo in order to tweak >>> the sim). Additionally, the sim appears to behave entirely differently than >>> in the original rig scene. (I tried doing a rough animation in the original >>> scene file to test the sim behaviour and it behaved as expected) Notably, >>> when I export the model from the original scene, I get the warning: >>> >>> // WARNING : 3000 - Model Runner_Rig does not contain all inputs for >>> object Pants_M_sim_rdrGeo to perform. Imported model may not behave as >>> expected. >>> >>> I have no idea what nodes/inputs are missing though. The entire model >>> afaik should be self-contained, as it's not referencing anything else. >>> >>> I tried importing a new referenced model and copying the animation from >>> the old rig onto the new one: storing an action and then applying it >>> resulted in odd transfer: the IK handles had incorrect animation >>> transferred, but most of the other controls' animation transferred >>> correctly. I tried copying all the keys from the animated rig via the dope >>> sheet, but I couldn't paste the keys on the new model; the option was >>> grayed out (!) I didn't change anything in the rig hierarchy apart from >>> adding custom params to the DisplayInfo, so I don't think this is normal... >>> >>> Does anyone have any best practice guidelines for this where ref >>> models+Syflex is concerned? I've never run into these problems with >>> referenced models before, but then again, this is my first time playing >>> around with Syflex, so I'm not sure if I've done something wrong here. >>> (Especially wrt updating referenced models; right now I just basically >>> opened the model PPG and replaced the filename to point to the updated >>> model which I've always been doing. Is this possibly causing the issue?) >>> >>> Thanks! >>> >>> -- >>> Yours sincerely, >>> Siew Yi Liang >>> >>> > >

