Opening the sdk will mean less of a reason to switch to another product so
i don't think it will happen cause ADSK prefers you buy "cough cough" maya.


2014-03-11 18:06 GMT+01:00 Morten Bartholdy <[email protected]>:

>   Thank you for listening Chris!
>
>
>
>
>
> I am sure Greg wouldn't mind me adding to this, so here is a short list of
> 3rd party devs you could reach out to:
>
>
>
> - Eric Mootz, Mootzoid.com - [email protected]
>
>
>
> - Helge Mathee or Paul Doyle, Fabric Engine - [email protected]
>
>
>
> - Holger Scönberger, Binary Alchemy - [email protected]
>
>
>
>  - Ben Houston, Exocortex -    info@exocortex <[email protected]>
>
>
>
> - Marcos Fajardo, Solid Angle - [email protected]
>
>
>
>  - Redshift -  [email protected]
>
>
>    - Leonard Koch -   -  [email protected]
>
>
>
> There are more, which others will likely mention, but these are the major
> ones that come to mind.
>
>
>
>
>
> Morten Bartholdy
>
> VFX Supervisor
>
> Gimmickvfx.com
>
>
> Den 11. marts 2014 kl. 10:19 skrev Chris Vienneau <
> [email protected]>:
>
> > Hi Greg,
> >
> >
> >
> > Do you have any more info on what you mean by long standing low level
> requests and can you list the top 10 third parties you would like me to
> reach out to follow up with? Or is there anyone on the list who is a third
> party developer that can elaborate? For the SDK it is a really tough battle
> as it was just not part of the core of the original development but I can
> get a definitive answer.
> >
> >
> >
> > cv/
> >
> >
> >
> > ________________________________
> > From: [email protected] [
> [email protected]] on behalf of Mário Domingos [
> [email protected]]
> > Sent: Tuesday, March 11, 2014 5:03 AM
> > To: [email protected]
> > Subject: Re: A more graceful retirement - my counter offer
> >
> > Greg, can I post your letter on Facebook?
> > --
> > Sent from Mailbox<https://www.dropbox.com/mailbox> for iPhone
> >
> >
> >
> > On Tue, Mar 11, 2014 at 2:49 AM, Greg Punchatz <[email protected]
> <mailto:[email protected]>> wrote:
> >
> > Hello Autodesk,
> >
> > My name is Greg Punchatz , Senior Creative Director at Janimation. I
> have a proposal, or call it a counter offer on the proper way to retire
> Softimage.
> >
> > First off, if you don't know who I am, I feel like I have been part of
> the Softimage team since the beginning of Sumatra testing. I spent
> countless hours creating content on my own time and letting Softimage use
> my personal work as the sample scenes that make up a good deal of the
> Softimage library. Because of this relationship I have many, many very dear
> friends from all eras of Softimage. From the very top to the bottom of
> Softimage, I was always welcomed as one of the family.
> >
> > Our company, Janimation, was instrumental in helping promote XSI from
> its earliest days from being its first customer demo at the XSI launch
> party. To its final days giving Avid and Autodesk permission to use our
> work for promoting Softimage launches. We did this because we truly believe
> it is the best software on the planet for what we do.... and that's
> commercial work. Softimage is lighter on its feet out of the box for the
> kind of work the post production world is doing today in commercials. I
> don't know a single CG supervisor that knows each package equally that
> would rather take a commercial through a single package other than XSI.
> >
> >
> > That being said, I believe Autodesk needs to be working on a completely
> new 3d software package. I would hope that is the plan. I also understand
> that if you are working towards moving us all to one package, Softimage by
> market share alone is the logical one to first retire as it creates the
> least income.
> >
> > So if it's time has truly come (even though I believe it is the most
> complete out-of-the-box 3-D solution you provide currently) I think there
> is a more elegant... let's say, a kinder gentler way for Softimage to be
> put into retirement. You can continue to benefit from our subscription
> support while we have enough time to move our existing pipeline to somthing
> else.
> >
> > Please consider keepinng the current small development team you already
> have for FOUR more years.
> >
> > With a single focus on these three things: opening up the SDK,
> >
> > working with 3rd party folk,
> >
> > and fixing long outstanding low-level requests.
> >
> > It's nothing but a win-win situation, you still get our money, and we
> get to evalute Maya along the way. It's going to take a lot more than two
> years for a lot of us to be able to make a tranistion completely.
> >
> > I'm not sure if Autodesk realizes this, but while the team in Singapore
> was not making giant leaps technologically, they were on their way to
> leaving Softimage in a much better state. They need a bit more time than
> you are giving them.
> >
> > At the end of the four years, we can at least consider staying in the
> Autodesk family because they listened to the users....gave us pleanty of
> heads up of its EOL, and did thier darndest to make sure the last version
> of softimage is the best version ever...XSI deserves that....we deserve
> that ... and quite frankly I deserve that.
> >
> > Sincerely
> >
> > Greg Punchatz
> >
> > Senior Creative Director at Janimation ...
> >
>

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