Opening the sdk will mean less of a reason to switch to another product so i don't think it will happen cause ADSK prefers you buy "cough cough" maya.
2014-03-11 18:06 GMT+01:00 Morten Bartholdy <[email protected]>: > Thank you for listening Chris! > > > > > > I am sure Greg wouldn't mind me adding to this, so here is a short list of > 3rd party devs you could reach out to: > > > > - Eric Mootz, Mootzoid.com - [email protected] > > > > - Helge Mathee or Paul Doyle, Fabric Engine - [email protected] > > > > - Holger Scönberger, Binary Alchemy - [email protected] > > > > - Ben Houston, Exocortex - info@exocortex <[email protected]> > > > > - Marcos Fajardo, Solid Angle - [email protected] > > > > - Redshift - [email protected] > > > - Leonard Koch - - [email protected] > > > > There are more, which others will likely mention, but these are the major > ones that come to mind. > > > > > > Morten Bartholdy > > VFX Supervisor > > Gimmickvfx.com > > > Den 11. marts 2014 kl. 10:19 skrev Chris Vienneau < > [email protected]>: > > > Hi Greg, > > > > > > > > Do you have any more info on what you mean by long standing low level > requests and can you list the top 10 third parties you would like me to > reach out to follow up with? Or is there anyone on the list who is a third > party developer that can elaborate? For the SDK it is a really tough battle > as it was just not part of the core of the original development but I can > get a definitive answer. > > > > > > > > cv/ > > > > > > > > ________________________________ > > From: [email protected] [ > [email protected]] on behalf of Mário Domingos [ > [email protected]] > > Sent: Tuesday, March 11, 2014 5:03 AM > > To: [email protected] > > Subject: Re: A more graceful retirement - my counter offer > > > > Greg, can I post your letter on Facebook? > > -- > > Sent from Mailbox<https://www.dropbox.com/mailbox> for iPhone > > > > > > > > On Tue, Mar 11, 2014 at 2:49 AM, Greg Punchatz <[email protected] > <mailto:[email protected]>> wrote: > > > > Hello Autodesk, > > > > My name is Greg Punchatz , Senior Creative Director at Janimation. I > have a proposal, or call it a counter offer on the proper way to retire > Softimage. > > > > First off, if you don't know who I am, I feel like I have been part of > the Softimage team since the beginning of Sumatra testing. I spent > countless hours creating content on my own time and letting Softimage use > my personal work as the sample scenes that make up a good deal of the > Softimage library. Because of this relationship I have many, many very dear > friends from all eras of Softimage. From the very top to the bottom of > Softimage, I was always welcomed as one of the family. > > > > Our company, Janimation, was instrumental in helping promote XSI from > its earliest days from being its first customer demo at the XSI launch > party. To its final days giving Avid and Autodesk permission to use our > work for promoting Softimage launches. We did this because we truly believe > it is the best software on the planet for what we do.... and that's > commercial work. Softimage is lighter on its feet out of the box for the > kind of work the post production world is doing today in commercials. I > don't know a single CG supervisor that knows each package equally that > would rather take a commercial through a single package other than XSI. > > > > > > That being said, I believe Autodesk needs to be working on a completely > new 3d software package. I would hope that is the plan. I also understand > that if you are working towards moving us all to one package, Softimage by > market share alone is the logical one to first retire as it creates the > least income. > > > > So if it's time has truly come (even though I believe it is the most > complete out-of-the-box 3-D solution you provide currently) I think there > is a more elegant... let's say, a kinder gentler way for Softimage to be > put into retirement. You can continue to benefit from our subscription > support while we have enough time to move our existing pipeline to somthing > else. > > > > Please consider keepinng the current small development team you already > have for FOUR more years. > > > > With a single focus on these three things: opening up the SDK, > > > > working with 3rd party folk, > > > > and fixing long outstanding low-level requests. > > > > It's nothing but a win-win situation, you still get our money, and we > get to evalute Maya along the way. It's going to take a lot more than two > years for a lot of us to be able to make a tranistion completely. > > > > I'm not sure if Autodesk realizes this, but while the team in Singapore > was not making giant leaps technologically, they were on their way to > leaving Softimage in a much better state. They need a bit more time than > you are giving them. > > > > At the end of the four years, we can at least consider staying in the > Autodesk family because they listened to the users....gave us pleanty of > heads up of its EOL, and did thier darndest to make sure the last version > of softimage is the best version ever...XSI deserves that....we deserve > that ... and quite frankly I deserve that. > > > > Sincerely > > > > Greg Punchatz > > > > Senior Creative Director at Janimation ... > > >

