They have already stated that their decision was not motivated by cost or
competition. they have nothing to loose by opening the SDK to a few if not
all third party Dev's and extending the shelf life buy a couple of years so
people get an adequate chance to affect subsequent transitions.


On 11 March 2014 17:17, Doeke Wartena <[email protected]> wrote:

> Opening the sdk will mean less of a reason to switch to another product so
> i don't think it will happen cause ADSK prefers you buy "cough cough" maya.
>
>
> 2014-03-11 18:06 GMT+01:00 Morten Bartholdy <[email protected]>:
>
>   Thank you for listening Chris!
>>
>>
>>
>>
>>
>> I am sure Greg wouldn't mind me adding to this, so here is a short list
>> of 3rd party devs you could reach out to:
>>
>>
>>
>> - Eric Mootz, Mootzoid.com - [email protected]
>>
>>
>>
>> - Helge Mathee or Paul Doyle, Fabric Engine - [email protected]
>>
>>
>>
>> - Holger Scönberger, Binary Alchemy - [email protected]
>>
>>
>>
>>  - Ben Houston, Exocortex -    info@exocortex <[email protected]>
>>
>>
>>
>> - Marcos Fajardo, Solid Angle - [email protected]
>>
>>
>>
>>  - Redshift -  [email protected]
>>
>>
>>    - Leonard Koch -   -  [email protected]
>>
>>
>>
>> There are more, which others will likely mention, but these are the major
>> ones that come to mind.
>>
>>
>>
>>
>>
>> Morten Bartholdy
>>
>> VFX Supervisor
>>
>> Gimmickvfx.com
>>
>>
>> Den 11. marts 2014 kl. 10:19 skrev Chris Vienneau <
>> [email protected]>:
>>
>> > Hi Greg,
>> >
>> >
>> >
>> > Do you have any more info on what you mean by long standing low level
>> requests and can you list the top 10 third parties you would like me to
>> reach out to follow up with? Or is there anyone on the list who is a third
>> party developer that can elaborate? For the SDK it is a really tough battle
>> as it was just not part of the core of the original development but I can
>> get a definitive answer.
>> >
>> >
>> >
>> > cv/
>> >
>> >
>> >
>> > ________________________________
>> > From: [email protected] [
>> [email protected]] on behalf of Mário Domingos [
>> [email protected]]
>> > Sent: Tuesday, March 11, 2014 5:03 AM
>> > To: [email protected]
>> > Subject: Re: A more graceful retirement - my counter offer
>> >
>> > Greg, can I post your letter on Facebook?
>> > --
>> > Sent from Mailbox<https://www.dropbox.com/mailbox> for iPhone
>> >
>> >
>> >
>> > On Tue, Mar 11, 2014 at 2:49 AM, Greg Punchatz <[email protected]
>> <mailto:[email protected]>> wrote:
>> >
>> > Hello Autodesk,
>> >
>> > My name is Greg Punchatz , Senior Creative Director at Janimation. I
>> have a proposal, or call it a counter offer on the proper way to retire
>> Softimage.
>> >
>> > First off, if you don't know who I am, I feel like I have been part of
>> the Softimage team since the beginning of Sumatra testing. I spent
>> countless hours creating content on my own time and letting Softimage use
>> my personal work as the sample scenes that make up a good deal of the
>> Softimage library. Because of this relationship I have many, many very dear
>> friends from all eras of Softimage. From the very top to the bottom of
>> Softimage, I was always welcomed as one of the family.
>> >
>> > Our company, Janimation, was instrumental in helping promote XSI from
>> its earliest days from being its first customer demo at the XSI launch
>> party. To its final days giving Avid and Autodesk permission to use our
>> work for promoting Softimage launches. We did this because we truly believe
>> it is the best software on the planet for what we do.... and that's
>> commercial work. Softimage is lighter on its feet out of the box for the
>> kind of work the post production world is doing today in commercials. I
>> don't know a single CG supervisor that knows each package equally that
>> would rather take a commercial through a single package other than XSI.
>> >
>> >
>> > That being said, I believe Autodesk needs to be working on a completely
>> new 3d software package. I would hope that is the plan. I also understand
>> that if you are working towards moving us all to one package, Softimage by
>> market share alone is the logical one to first retire as it creates the
>> least income.
>> >
>> > So if it's time has truly come (even though I believe it is the most
>> complete out-of-the-box 3-D solution you provide currently) I think there
>> is a more elegant... let's say, a kinder gentler way for Softimage to be
>> put into retirement. You can continue to benefit from our subscription
>> support while we have enough time to move our existing pipeline to somthing
>> else.
>> >
>> > Please consider keepinng the current small development team you already
>> have for FOUR more years.
>> >
>> > With a single focus on these three things: opening up the SDK,
>> >
>> > working with 3rd party folk,
>> >
>> > and fixing long outstanding low-level requests.
>> >
>> > It's nothing but a win-win situation, you still get our money, and we
>> get to evalute Maya along the way. It's going to take a lot more than two
>> years for a lot of us to be able to make a tranistion completely.
>> >
>> > I'm not sure if Autodesk realizes this, but while the team in Singapore
>> was not making giant leaps technologically, they were on their way to
>> leaving Softimage in a much better state. They need a bit more time than
>> you are giving them.
>> >
>> > At the end of the four years, we can at least consider staying in the
>> Autodesk family because they listened to the users....gave us pleanty of
>> heads up of its EOL, and did thier darndest to make sure the last version
>> of softimage is the best version ever...XSI deserves that....we deserve
>> that ... and quite frankly I deserve that.
>> >
>> > Sincerely
>> >
>> > Greg Punchatz
>> >
>> > Senior Creative Director at Janimation ...
>> >
>>
>
>

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