They have already stated that their decision was not motivated by cost or competition. they have nothing to loose by opening the SDK to a few if not all third party Dev's and extending the shelf life buy a couple of years so people get an adequate chance to affect subsequent transitions.
On 11 March 2014 17:17, Doeke Wartena <[email protected]> wrote: > Opening the sdk will mean less of a reason to switch to another product so > i don't think it will happen cause ADSK prefers you buy "cough cough" maya. > > > 2014-03-11 18:06 GMT+01:00 Morten Bartholdy <[email protected]>: > > Thank you for listening Chris! >> >> >> >> >> >> I am sure Greg wouldn't mind me adding to this, so here is a short list >> of 3rd party devs you could reach out to: >> >> >> >> - Eric Mootz, Mootzoid.com - [email protected] >> >> >> >> - Helge Mathee or Paul Doyle, Fabric Engine - [email protected] >> >> >> >> - Holger Scönberger, Binary Alchemy - [email protected] >> >> >> >> - Ben Houston, Exocortex - info@exocortex <[email protected]> >> >> >> >> - Marcos Fajardo, Solid Angle - [email protected] >> >> >> >> - Redshift - [email protected] >> >> >> - Leonard Koch - - [email protected] >> >> >> >> There are more, which others will likely mention, but these are the major >> ones that come to mind. >> >> >> >> >> >> Morten Bartholdy >> >> VFX Supervisor >> >> Gimmickvfx.com >> >> >> Den 11. marts 2014 kl. 10:19 skrev Chris Vienneau < >> [email protected]>: >> >> > Hi Greg, >> > >> > >> > >> > Do you have any more info on what you mean by long standing low level >> requests and can you list the top 10 third parties you would like me to >> reach out to follow up with? Or is there anyone on the list who is a third >> party developer that can elaborate? For the SDK it is a really tough battle >> as it was just not part of the core of the original development but I can >> get a definitive answer. >> > >> > >> > >> > cv/ >> > >> > >> > >> > ________________________________ >> > From: [email protected] [ >> [email protected]] on behalf of Mário Domingos [ >> [email protected]] >> > Sent: Tuesday, March 11, 2014 5:03 AM >> > To: [email protected] >> > Subject: Re: A more graceful retirement - my counter offer >> > >> > Greg, can I post your letter on Facebook? >> > -- >> > Sent from Mailbox<https://www.dropbox.com/mailbox> for iPhone >> > >> > >> > >> > On Tue, Mar 11, 2014 at 2:49 AM, Greg Punchatz <[email protected] >> <mailto:[email protected]>> wrote: >> > >> > Hello Autodesk, >> > >> > My name is Greg Punchatz , Senior Creative Director at Janimation. I >> have a proposal, or call it a counter offer on the proper way to retire >> Softimage. >> > >> > First off, if you don't know who I am, I feel like I have been part of >> the Softimage team since the beginning of Sumatra testing. I spent >> countless hours creating content on my own time and letting Softimage use >> my personal work as the sample scenes that make up a good deal of the >> Softimage library. Because of this relationship I have many, many very dear >> friends from all eras of Softimage. From the very top to the bottom of >> Softimage, I was always welcomed as one of the family. >> > >> > Our company, Janimation, was instrumental in helping promote XSI from >> its earliest days from being its first customer demo at the XSI launch >> party. To its final days giving Avid and Autodesk permission to use our >> work for promoting Softimage launches. We did this because we truly believe >> it is the best software on the planet for what we do.... and that's >> commercial work. Softimage is lighter on its feet out of the box for the >> kind of work the post production world is doing today in commercials. I >> don't know a single CG supervisor that knows each package equally that >> would rather take a commercial through a single package other than XSI. >> > >> > >> > That being said, I believe Autodesk needs to be working on a completely >> new 3d software package. I would hope that is the plan. I also understand >> that if you are working towards moving us all to one package, Softimage by >> market share alone is the logical one to first retire as it creates the >> least income. >> > >> > So if it's time has truly come (even though I believe it is the most >> complete out-of-the-box 3-D solution you provide currently) I think there >> is a more elegant... let's say, a kinder gentler way for Softimage to be >> put into retirement. You can continue to benefit from our subscription >> support while we have enough time to move our existing pipeline to somthing >> else. >> > >> > Please consider keepinng the current small development team you already >> have for FOUR more years. >> > >> > With a single focus on these three things: opening up the SDK, >> > >> > working with 3rd party folk, >> > >> > and fixing long outstanding low-level requests. >> > >> > It's nothing but a win-win situation, you still get our money, and we >> get to evalute Maya along the way. It's going to take a lot more than two >> years for a lot of us to be able to make a tranistion completely. >> > >> > I'm not sure if Autodesk realizes this, but while the team in Singapore >> was not making giant leaps technologically, they were on their way to >> leaving Softimage in a much better state. They need a bit more time than >> you are giving them. >> > >> > At the end of the four years, we can at least consider staying in the >> Autodesk family because they listened to the users....gave us pleanty of >> heads up of its EOL, and did thier darndest to make sure the last version >> of softimage is the best version ever...XSI deserves that....we deserve >> that ... and quite frankly I deserve that. >> > >> > Sincerely >> > >> > Greg Punchatz >> > >> > Senior Creative Director at Janimation ... >> > >> > >

