Doeke, IMHO sending soft out to pasture VS to the glue factory is the best
PR move AD could make. Doing that would actually make a huge difference if
we decide to stick with AD... and eventually move to Maya or even better a
whole new app they are building behind closed doors (I hope).




On Tue, Mar 11, 2014 at 12:24 PM, Sebastien Sterling <
[email protected]> wrote:

> They have already stated that their decision was not motivated by cost or
> competition. they have nothing to loose by opening the SDK to a few if not
> all third party Dev's and extending the shelf life buy a couple of years so
> people get an adequate chance to affect subsequent transitions.
>
>
> On 11 March 2014 17:17, Doeke Wartena <[email protected]> wrote:
>
>> Opening the sdk will mean less of a reason to switch to another product
>> so i don't think it will happen cause ADSK prefers you buy "cough cough"
>> maya.
>>
>>
>> 2014-03-11 18:06 GMT+01:00 Morten Bartholdy <[email protected]>:
>>
>>   Thank you for listening Chris!
>>>
>>>
>>>
>>>
>>>
>>> I am sure Greg wouldn't mind me adding to this, so here is a short list
>>> of 3rd party devs you could reach out to:
>>>
>>>
>>>
>>> - Eric Mootz, Mootzoid.com - [email protected]
>>>
>>>
>>>
>>> - Helge Mathee or Paul Doyle, Fabric Engine - [email protected]
>>>
>>>
>>>
>>> - Holger Scönberger, Binary Alchemy - [email protected]
>>>
>>>
>>>
>>>  - Ben Houston, Exocortex -    info@exocortex <[email protected]>
>>>
>>>
>>>
>>> - Marcos Fajardo, Solid Angle - [email protected]
>>>
>>>
>>>
>>>  - Redshift -  [email protected]
>>>
>>>
>>>    - Leonard Koch -   -  [email protected]
>>>
>>>
>>>
>>> There are more, which others will likely mention, but these are the
>>> major ones that come to mind.
>>>
>>>
>>>
>>>
>>>
>>> Morten Bartholdy
>>>
>>> VFX Supervisor
>>>
>>> Gimmickvfx.com
>>>
>>>
>>> Den 11. marts 2014 kl. 10:19 skrev Chris Vienneau <
>>> [email protected]>:
>>>
>>> > Hi Greg,
>>> >
>>> >
>>> >
>>> > Do you have any more info on what you mean by long standing low level
>>> requests and can you list the top 10 third parties you would like me to
>>> reach out to follow up with? Or is there anyone on the list who is a third
>>> party developer that can elaborate? For the SDK it is a really tough battle
>>> as it was just not part of the core of the original development but I can
>>> get a definitive answer.
>>> >
>>> >
>>> >
>>> > cv/
>>> >
>>> >
>>> >
>>> > ________________________________
>>> > From: [email protected] [
>>> [email protected]] on behalf of Mário Domingos [
>>> [email protected]]
>>> > Sent: Tuesday, March 11, 2014 5:03 AM
>>> > To: [email protected]
>>> > Subject: Re: A more graceful retirement - my counter offer
>>> >
>>> > Greg, can I post your letter on Facebook?
>>> > --
>>> > Sent from Mailbox<https://www.dropbox.com/mailbox> for iPhone
>>> >
>>> >
>>> >
>>> > On Tue, Mar 11, 2014 at 2:49 AM, Greg Punchatz <[email protected]
>>> <mailto:[email protected]>> wrote:
>>> >
>>> > Hello Autodesk,
>>> >
>>> > My name is Greg Punchatz , Senior Creative Director at Janimation. I
>>> have a proposal, or call it a counter offer on the proper way to retire
>>> Softimage.
>>> >
>>> > First off, if you don't know who I am, I feel like I have been part of
>>> the Softimage team since the beginning of Sumatra testing. I spent
>>> countless hours creating content on my own time and letting Softimage use
>>> my personal work as the sample scenes that make up a good deal of the
>>> Softimage library. Because of this relationship I have many, many very dear
>>> friends from all eras of Softimage. From the very top to the bottom of
>>> Softimage, I was always welcomed as one of the family.
>>> >
>>> > Our company, Janimation, was instrumental in helping promote XSI from
>>> its earliest days from being its first customer demo at the XSI launch
>>> party. To its final days giving Avid and Autodesk permission to use our
>>> work for promoting Softimage launches. We did this because we truly believe
>>> it is the best software on the planet for what we do.... and that's
>>> commercial work. Softimage is lighter on its feet out of the box for the
>>> kind of work the post production world is doing today in commercials. I
>>> don't know a single CG supervisor that knows each package equally that
>>> would rather take a commercial through a single package other than XSI.
>>> >
>>> >
>>> > That being said, I believe Autodesk needs to be working on a
>>> completely new 3d software package. I would hope that is the plan. I also
>>> understand that if you are working towards moving us all to one package,
>>> Softimage by market share alone is the logical one to first retire as it
>>> creates the least income.
>>> >
>>> > So if it's time has truly come (even though I believe it is the most
>>> complete out-of-the-box 3-D solution you provide currently) I think there
>>> is a more elegant... let's say, a kinder gentler way for Softimage to be
>>> put into retirement. You can continue to benefit from our subscription
>>> support while we have enough time to move our existing pipeline to somthing
>>> else.
>>> >
>>> > Please consider keepinng the current small development team you
>>> already have for FOUR more years.
>>> >
>>> > With a single focus on these three things: opening up the SDK,
>>> >
>>> > working with 3rd party folk,
>>> >
>>> > and fixing long outstanding low-level requests.
>>> >
>>> > It's nothing but a win-win situation, you still get our money, and we
>>> get to evalute Maya along the way. It's going to take a lot more than two
>>> years for a lot of us to be able to make a tranistion completely.
>>> >
>>> > I'm not sure if Autodesk realizes this, but while the team in
>>> Singapore was not making giant leaps technologically, they were on their
>>> way to leaving Softimage in a much better state. They need a bit more time
>>> than you are giving them.
>>> >
>>> > At the end of the four years, we can at least consider staying in the
>>> Autodesk family because they listened to the users....gave us pleanty of
>>> heads up of its EOL, and did thier darndest to make sure the last version
>>> of softimage is the best version ever...XSI deserves that....we deserve
>>> that ... and quite frankly I deserve that.
>>> >
>>> > Sincerely
>>> >
>>> > Greg Punchatz
>>> >
>>> > Senior Creative Director at Janimation ...
>>> >
>>>
>>
>>
>

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