Doeke, IMHO sending soft out to pasture VS to the glue factory is the best PR move AD could make. Doing that would actually make a huge difference if we decide to stick with AD... and eventually move to Maya or even better a whole new app they are building behind closed doors (I hope).
On Tue, Mar 11, 2014 at 12:24 PM, Sebastien Sterling < [email protected]> wrote: > They have already stated that their decision was not motivated by cost or > competition. they have nothing to loose by opening the SDK to a few if not > all third party Dev's and extending the shelf life buy a couple of years so > people get an adequate chance to affect subsequent transitions. > > > On 11 March 2014 17:17, Doeke Wartena <[email protected]> wrote: > >> Opening the sdk will mean less of a reason to switch to another product >> so i don't think it will happen cause ADSK prefers you buy "cough cough" >> maya. >> >> >> 2014-03-11 18:06 GMT+01:00 Morten Bartholdy <[email protected]>: >> >> Thank you for listening Chris! >>> >>> >>> >>> >>> >>> I am sure Greg wouldn't mind me adding to this, so here is a short list >>> of 3rd party devs you could reach out to: >>> >>> >>> >>> - Eric Mootz, Mootzoid.com - [email protected] >>> >>> >>> >>> - Helge Mathee or Paul Doyle, Fabric Engine - [email protected] >>> >>> >>> >>> - Holger Scönberger, Binary Alchemy - [email protected] >>> >>> >>> >>> - Ben Houston, Exocortex - info@exocortex <[email protected]> >>> >>> >>> >>> - Marcos Fajardo, Solid Angle - [email protected] >>> >>> >>> >>> - Redshift - [email protected] >>> >>> >>> - Leonard Koch - - [email protected] >>> >>> >>> >>> There are more, which others will likely mention, but these are the >>> major ones that come to mind. >>> >>> >>> >>> >>> >>> Morten Bartholdy >>> >>> VFX Supervisor >>> >>> Gimmickvfx.com >>> >>> >>> Den 11. marts 2014 kl. 10:19 skrev Chris Vienneau < >>> [email protected]>: >>> >>> > Hi Greg, >>> > >>> > >>> > >>> > Do you have any more info on what you mean by long standing low level >>> requests and can you list the top 10 third parties you would like me to >>> reach out to follow up with? Or is there anyone on the list who is a third >>> party developer that can elaborate? For the SDK it is a really tough battle >>> as it was just not part of the core of the original development but I can >>> get a definitive answer. >>> > >>> > >>> > >>> > cv/ >>> > >>> > >>> > >>> > ________________________________ >>> > From: [email protected] [ >>> [email protected]] on behalf of Mário Domingos [ >>> [email protected]] >>> > Sent: Tuesday, March 11, 2014 5:03 AM >>> > To: [email protected] >>> > Subject: Re: A more graceful retirement - my counter offer >>> > >>> > Greg, can I post your letter on Facebook? >>> > -- >>> > Sent from Mailbox<https://www.dropbox.com/mailbox> for iPhone >>> > >>> > >>> > >>> > On Tue, Mar 11, 2014 at 2:49 AM, Greg Punchatz <[email protected] >>> <mailto:[email protected]>> wrote: >>> > >>> > Hello Autodesk, >>> > >>> > My name is Greg Punchatz , Senior Creative Director at Janimation. I >>> have a proposal, or call it a counter offer on the proper way to retire >>> Softimage. >>> > >>> > First off, if you don't know who I am, I feel like I have been part of >>> the Softimage team since the beginning of Sumatra testing. I spent >>> countless hours creating content on my own time and letting Softimage use >>> my personal work as the sample scenes that make up a good deal of the >>> Softimage library. Because of this relationship I have many, many very dear >>> friends from all eras of Softimage. From the very top to the bottom of >>> Softimage, I was always welcomed as one of the family. >>> > >>> > Our company, Janimation, was instrumental in helping promote XSI from >>> its earliest days from being its first customer demo at the XSI launch >>> party. To its final days giving Avid and Autodesk permission to use our >>> work for promoting Softimage launches. We did this because we truly believe >>> it is the best software on the planet for what we do.... and that's >>> commercial work. Softimage is lighter on its feet out of the box for the >>> kind of work the post production world is doing today in commercials. I >>> don't know a single CG supervisor that knows each package equally that >>> would rather take a commercial through a single package other than XSI. >>> > >>> > >>> > That being said, I believe Autodesk needs to be working on a >>> completely new 3d software package. I would hope that is the plan. I also >>> understand that if you are working towards moving us all to one package, >>> Softimage by market share alone is the logical one to first retire as it >>> creates the least income. >>> > >>> > So if it's time has truly come (even though I believe it is the most >>> complete out-of-the-box 3-D solution you provide currently) I think there >>> is a more elegant... let's say, a kinder gentler way for Softimage to be >>> put into retirement. You can continue to benefit from our subscription >>> support while we have enough time to move our existing pipeline to somthing >>> else. >>> > >>> > Please consider keepinng the current small development team you >>> already have for FOUR more years. >>> > >>> > With a single focus on these three things: opening up the SDK, >>> > >>> > working with 3rd party folk, >>> > >>> > and fixing long outstanding low-level requests. >>> > >>> > It's nothing but a win-win situation, you still get our money, and we >>> get to evalute Maya along the way. It's going to take a lot more than two >>> years for a lot of us to be able to make a tranistion completely. >>> > >>> > I'm not sure if Autodesk realizes this, but while the team in >>> Singapore was not making giant leaps technologically, they were on their >>> way to leaving Softimage in a much better state. They need a bit more time >>> than you are giving them. >>> > >>> > At the end of the four years, we can at least consider staying in the >>> Autodesk family because they listened to the users....gave us pleanty of >>> heads up of its EOL, and did thier darndest to make sure the last version >>> of softimage is the best version ever...XSI deserves that....we deserve >>> that ... and quite frankly I deserve that. >>> > >>> > Sincerely >>> > >>> > Greg Punchatz >>> > >>> > Senior Creative Director at Janimation ... >>> > >>> >> >> >

