-Clean and intuitive UI -Operator Stacks -Gator -Rigging tools/workflow - *Weight painting* tools/shape manager - Render pass sytem
J On Fri, Mar 14, 2014 at 2:11 PM, Ed Harriss <[email protected]> wrote: > 1. Render Workflow - Passes, Partitions, Overrides, Etc... > > 2. Render Region toolset. > > 3. "Text Buttons" option. Less Icons please. > > 4. Explorer, Explorer, Explorer, Explorer, Explorer, Explorer. > > 5. Selections. The way you select things in XSI is awesome. Object based, > component based, whatever. It just works. Multiple Object select editing. > You know what I mean, there is no need for an deep explanation of this one. > > > > ...so many more, but you did say only 5. > > > > Yes, I left ICE, workgroups, workflow, operator stack, Gator, overall UI, > etc... off the list. But you know I wanted to put them on there. One thing I > don't feel like I can put the list is community. There is nothing that > anyone can do about this so why waste a spot. It is something that can only > occur naturally. It cannot be created by force. I really, really hope it > forms over time or just carries over from where we are today. > > > > Ed > > > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Morten Bartholdy > *Sent:* Friday, March 14, 2014 9:33 AM > > *To:* [email protected] > *Subject:* Re: YOUR TOP 5 > > > > I guess this list is closely related with the type of tasks that land on > the individual artists table, but here are my top 5: > > > > ICE - for its power and versatility > > Render Tree - flexibility for testing various shading setups > > Operator Stack - the ability to go back in modeling stack and fix stuff in > the 11th hour before rendering > > Render Passes/Partitions/Overrides > > General ease of use and efficient workflow > > > > > > Morten Bartholdy > > gimmickvfx.com >

