-Clean and intuitive UI
-Operator Stacks
-Gator
-Rigging tools/workflow - *Weight painting* tools/shape manager
- Render pass sytem

J


On Fri, Mar 14, 2014 at 2:11 PM, Ed Harriss <[email protected]> wrote:

>  1. Render Workflow - Passes, Partitions, Overrides, Etc...
>
> 2. Render Region toolset.
>
> 3. "Text Buttons" option. Less Icons please.
>
> 4. Explorer, Explorer, Explorer, Explorer, Explorer, Explorer.
>
> 5. Selections. The way you select things in XSI is awesome. Object based,
> component based, whatever. It just works. Multiple Object select editing.
> You know what I mean, there is no need for an deep explanation of this one.
>
>
>
> ...so many more, but you did say only 5.
>
>
>
> Yes, I left ICE, workgroups, workflow, operator stack, Gator, overall UI,
> etc... off the list. But you know I wanted to put them on there. One thing I
> don't feel like I can put the list is community. There is nothing that
> anyone can do about this so why waste a spot. It is something that can only
> occur naturally. It cannot be created by force. I really, really hope it
> forms over time or just carries over from where we are today.
>
>
>
> Ed
>
>
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Morten Bartholdy
> *Sent:* Friday, March 14, 2014 9:33 AM
>
> *To:* [email protected]
> *Subject:* Re: YOUR TOP 5
>
>
>
> I guess this list is closely related with the type of tasks that land on
> the individual artists table, but here are my top 5:
>
>
>
> ICE - for its power and versatility
>
> Render Tree - flexibility for testing various shading setups
>
> Operator Stack - the ability to go back in modeling stack and fix stuff in
> the 11th hour before rendering
>
> Render Passes/Partitions/Overrides
>
> General ease of use and efficient workflow
>
>
>
>
>
> Morten Bartholdy
>
> gimmickvfx.com
>

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