- ICE - (it opens up almost limitless possibilities)
- GATOR - (saved my ass on many rigging jobs)
- Operator Stack - (being able to rearrange functions while still having
them alive saves a ton of time in the RnD stage)
- Clean and Intuitive UI - (You can guess where something is and you are
most often right, plus it isn't cluttered with a bunch of unnecessary icons)
- Render Region - (most of the time I only care about a certain part of the
scene)

- I agree with what Ed said about the community.  Everyone on here is
amazing at helping each other solve any sort of problems.  Overall I think
this will be my most missed resource.



On Fri, Mar 14, 2014 at 10:42 AM, Jon Hunt <[email protected]>wrote:

> -Clean and intuitive UI
> -Operator Stacks
> -Gator
> -Rigging tools/workflow - *Weight painting* tools/shape manager
> - Render pass sytem
>
> J
>
>
> On Fri, Mar 14, 2014 at 2:11 PM, Ed Harriss <[email protected]> wrote:
>
>>  1. Render Workflow – Passes, Partitions, Overrides, Etc…
>>
>> 2. Render Region toolset.
>>
>> 3. “Text Buttons” option. Less Icons please.
>>
>> 4. Explorer, Explorer, Explorer, Explorer, Explorer, Explorer.
>>
>> 5. Selections. The way you select things in XSI is awesome. Object based,
>> component based, whatever. It just works. Multiple Object select editing.
>> You know what I mean, there is no need for an deep explanation of this one.
>>
>>
>>
>> …so many more, but you did say only 5.
>>
>>
>>
>> Yes, I left ICE, workgroups, workflow, operator stack, Gator, overall UI,
>> etc… off the list. But you know I wanted to put them on there. One thing I
>> don’t feel like I can put the list is community. There is nothing that
>> anyone can do about this so why waste a spot. It is something that can only
>> occur naturally. It cannot be created by force. I really, really hope it
>> forms over time or just carries over from where we are today.
>>
>>
>>
>> Ed
>>
>>
>>
>>
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Morten Bartholdy
>> *Sent:* Friday, March 14, 2014 9:33 AM
>>
>> *To:* [email protected]
>> *Subject:* Re: YOUR TOP 5
>>
>>
>>
>> I guess this list is closely related with the type of tasks that land on
>> the individual artists table, but here are my top 5:
>>
>>
>>
>> ICE - for its power and versatility
>>
>> Render Tree - flexibility for testing various shading setups
>>
>> Operator Stack - the ability to go back in modeling stack and fix stuff
>> in the 11th hour before rendering
>>
>> Render Passes/Partitions/Overrides
>>
>> General ease of use and efficient workflow
>>
>>
>>
>>
>>
>> Morten Bartholdy
>>
>> gimmickvfx.com
>>
>
>


-- 

Nick Martinelli
(201) 424 - 6518
www.nickMartinelli.net
[email protected]

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