- ICE - (it opens up almost limitless possibilities) - GATOR - (saved my ass on many rigging jobs) - Operator Stack - (being able to rearrange functions while still having them alive saves a ton of time in the RnD stage) - Clean and Intuitive UI - (You can guess where something is and you are most often right, plus it isn't cluttered with a bunch of unnecessary icons) - Render Region - (most of the time I only care about a certain part of the scene)
- I agree with what Ed said about the community. Everyone on here is amazing at helping each other solve any sort of problems. Overall I think this will be my most missed resource. On Fri, Mar 14, 2014 at 10:42 AM, Jon Hunt <[email protected]>wrote: > -Clean and intuitive UI > -Operator Stacks > -Gator > -Rigging tools/workflow - *Weight painting* tools/shape manager > - Render pass sytem > > J > > > On Fri, Mar 14, 2014 at 2:11 PM, Ed Harriss <[email protected]> wrote: > >> 1. Render Workflow – Passes, Partitions, Overrides, Etc… >> >> 2. Render Region toolset. >> >> 3. “Text Buttons” option. Less Icons please. >> >> 4. Explorer, Explorer, Explorer, Explorer, Explorer, Explorer. >> >> 5. Selections. The way you select things in XSI is awesome. Object based, >> component based, whatever. It just works. Multiple Object select editing. >> You know what I mean, there is no need for an deep explanation of this one. >> >> >> >> …so many more, but you did say only 5. >> >> >> >> Yes, I left ICE, workgroups, workflow, operator stack, Gator, overall UI, >> etc… off the list. But you know I wanted to put them on there. One thing I >> don’t feel like I can put the list is community. There is nothing that >> anyone can do about this so why waste a spot. It is something that can only >> occur naturally. It cannot be created by force. I really, really hope it >> forms over time or just carries over from where we are today. >> >> >> >> Ed >> >> >> >> >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Morten Bartholdy >> *Sent:* Friday, March 14, 2014 9:33 AM >> >> *To:* [email protected] >> *Subject:* Re: YOUR TOP 5 >> >> >> >> I guess this list is closely related with the type of tasks that land on >> the individual artists table, but here are my top 5: >> >> >> >> ICE - for its power and versatility >> >> Render Tree - flexibility for testing various shading setups >> >> Operator Stack - the ability to go back in modeling stack and fix stuff >> in the 11th hour before rendering >> >> Render Passes/Partitions/Overrides >> >> General ease of use and efficient workflow >> >> >> >> >> >> Morten Bartholdy >> >> gimmickvfx.com >> > > -- Nick Martinelli (201) 424 - 6518 www.nickMartinelli.net [email protected]

