Thats some awesome news right there.... >But like anything that's powerful, you're gonna spend some time working out your shaders. It is definitely not simple, but that's not to say you couldn't make it simple for future use.
And this is just what i wanted to hear, i actually really want to avoid simple solutions because softimage was a tool that allowed me to juggle my renders in any way i wanted to and quickly. Custom aov's, passes and freedom to accomplish what i set out in shading are some things that made xsi what it was for me. And this is quite positive if i can transfer most of that to another package well thats just great. Still im curiouse as to weather what some studios might do concerning this.... I seriously hope maya wont be the next go to for lighting and shading... Ogi. On Fri, Mar 14, 2014 at 8:47 PM, Meng-Yang Lu <[email protected]> wrote: > I think Houdini at the core is a very powerful tool when it comes to > lighting. But like anything that's powerful, you're gonna spend some time > working out your shaders. It is definitely not simple, but that's not to > say you couldn't make it simple for future use. > > Personally, I love it because you can pipe any data into an AOV at > rendertime. Need to add a pass that reflects particle age in your fluid > mesh, no problem. Whatever data you want to be represented in an image, it > can do without waiting for a developer to build that bridge for you. > > Mantra is free across your farm with one FX license, and it does both > micropoly and PBR. Most things are PBR since brute force is the thing > right now. Best volumetric renderer that isn't proprietary. > > Scene management is pretty good since you can set up multiple ROPs, create > dependencies, and use Takes as a last resort. > > There are hooks to Arnold in the works if you guys want to still use your > Arnold licenses. > https://vimeo.com/81443048 > > Here's some Houdini car renders during the formation bits. Had to cause > of interactive lighting and the point cloud being used as a boolean at > render time. > http://www.themill.com/work/toyota/toyota-avalon.aspx > > -Lu > > > On Fri, Mar 14, 2014 at 12:29 PM, Ognjen Vukovic <[email protected]>wrote: > >> Hi everyone. >> >> Just out of curiosity i wanted to post this, >> How many people are planning to take their lighting/shading/rendering >> pipelines to houdini? In my opinion Maya is not a possibility and well >> modo, while it isn't that bad just seems to be missing some stuff? So what >> are your opinions.. >> >> Cheers, >> Ogi. >> > >

