p.s. That car render is awesome.
On Fri, Mar 14, 2014 at 9:01 PM, Ognjen Vukovic <[email protected]> wrote: > Thats some awesome news right there.... > > > >But like anything that's powerful, you're gonna spend some time working > out your shaders. It is definitely not simple, but that's not to say you > couldn't make it simple for future use. > > And this is just what i wanted to hear, i actually really want to avoid > simple solutions because softimage was a tool that allowed me to juggle my > renders in any way i wanted to and quickly. Custom aov's, passes and > freedom to accomplish what i set out in shading are some things that made > xsi what it was for me. And this is quite positive if i can transfer most > of that to another package well thats just great. Still im curiouse as to > weather what some studios might do concerning this.... I seriously hope > maya wont be the next go to for lighting and shading... > > Ogi. > > > On Fri, Mar 14, 2014 at 8:47 PM, Meng-Yang Lu <[email protected]> wrote: > >> I think Houdini at the core is a very powerful tool when it comes to >> lighting. But like anything that's powerful, you're gonna spend some time >> working out your shaders. It is definitely not simple, but that's not to >> say you couldn't make it simple for future use. >> >> Personally, I love it because you can pipe any data into an AOV at >> rendertime. Need to add a pass that reflects particle age in your fluid >> mesh, no problem. Whatever data you want to be represented in an image, it >> can do without waiting for a developer to build that bridge for you. >> >> Mantra is free across your farm with one FX license, and it does both >> micropoly and PBR. Most things are PBR since brute force is the thing >> right now. Best volumetric renderer that isn't proprietary. >> >> Scene management is pretty good since you can set up multiple ROPs, >> create dependencies, and use Takes as a last resort. >> >> There are hooks to Arnold in the works if you guys want to still use your >> Arnold licenses. >> https://vimeo.com/81443048 >> >> Here's some Houdini car renders during the formation bits. Had to cause >> of interactive lighting and the point cloud being used as a boolean at >> render time. >> http://www.themill.com/work/toyota/toyota-avalon.aspx >> >> -Lu >> >> >> On Fri, Mar 14, 2014 at 12:29 PM, Ognjen Vukovic <[email protected]>wrote: >> >>> Hi everyone. >>> >>> Just out of curiosity i wanted to post this, >>> How many people are planning to take their lighting/shading/rendering >>> pipelines to houdini? In my opinion Maya is not a possibility and well >>> modo, while it isn't that bad just seems to be missing some stuff? So what >>> are your opinions.. >>> >>> Cheers, >>> Ogi. >>> >> >> >

