p.s. That car render is awesome.

On Fri, Mar 14, 2014 at 9:01 PM, Ognjen Vukovic <[email protected]> wrote:

> Thats some awesome news right there....
>
>
>  >But like anything that's powerful, you're gonna spend some time working
> out your shaders.  It is definitely not simple, but that's not to say you
> couldn't make it simple for future use.
>
> And this is just what i wanted to hear, i actually really want to avoid
> simple solutions because softimage was a tool that allowed me to juggle my
> renders in any way i wanted to and quickly. Custom aov's, passes and
> freedom to accomplish what i set out in shading are some things that made
> xsi what it was for me. And this is quite positive if i can transfer most
> of that to another package well thats just great. Still im curiouse as to
> weather what some studios might do concerning this.... I seriously hope
> maya wont be the next go to for lighting and shading...
>
> Ogi.
>
>
> On Fri, Mar 14, 2014 at 8:47 PM, Meng-Yang Lu <[email protected]> wrote:
>
>> I think Houdini at the core is a very powerful tool when it comes to
>> lighting.  But like anything that's powerful, you're gonna spend some time
>> working out your shaders.  It is definitely not simple, but that's not to
>> say you couldn't make it simple for future use.
>>
>> Personally, I love it because you can pipe any data into an AOV at
>> rendertime.  Need to add a pass that reflects particle age in your fluid
>> mesh, no problem.  Whatever data you want to be represented in an image, it
>> can do without waiting for a developer to build that bridge for you.
>>
>> Mantra is free across your farm with one FX license, and it does both
>> micropoly and PBR.  Most things are PBR since brute force is the thing
>> right now.  Best volumetric renderer that isn't proprietary.
>>
>> Scene management is pretty good since you can set up multiple ROPs,
>> create dependencies, and use Takes as a last resort.
>>
>> There are hooks to Arnold in the works if you guys want to still use your
>> Arnold licenses.
>> https://vimeo.com/81443048
>>
>> Here's some Houdini car renders during the formation bits.  Had to cause
>> of interactive lighting and the point cloud being used as a boolean at
>> render time.
>> http://www.themill.com/work/toyota/toyota-avalon.aspx
>>
>> -Lu
>>
>>
>> On Fri, Mar 14, 2014 at 12:29 PM, Ognjen Vukovic <[email protected]>wrote:
>>
>>> Hi everyone.
>>>
>>> Just out of curiosity i wanted to post this,
>>> How many people are planning to take their lighting/shading/rendering
>>> pipelines to houdini? In my opinion Maya is not a possibility and well
>>> modo, while it isn't that bad just seems to be missing some stuff? So what
>>> are your opinions..
>>>
>>> Cheers,
>>> Ogi.
>>>
>>
>>
>

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