Hi Chris

Part of the problem is the users have been begging to be heard for years now. 
Even if it was under NDA. Unfortunately the very few times that happened it was 
only for a very small amount of people at specific events (that 99% of your 
user base couldn't go to)  I have asked to be put under NDA  so I could find 
out what went on many times only to be told its limited to only the attendees. 
Whats happening now is very much reactionary to try and keep people within the 
AD fold. Its very plain that currently the majority of people who have voiced 
their opinion have come down to this. Use SI for as long as possible while 
finding a non AD alternative/s to switch to in the future. Which I am fairly 
sure was very far from AD's original thinking.

The 2013 and 2014 subscription releases were massive proof that AD was 
incredibly out of touch with everyone except a few studios in the far east. The 
major release for 2014 (ie the Camera sequencer ) wasn't even done with 
subscription money. It was paid for via your consultancy arm. This went a long 
way to explain why it was pretty much useless to everyone else. So people were 
already pissed off because their subscription money was giving a tiny ROI 
compared to Maya.

Because of this when it was announced it generated a lot of anger. People are 
still very angry, and while I don't necessarily agree with people telling you 
personally  to bugger off I can understand why they say that. Because of the 
way this was done it directly affects peoples livelihood. There will be 
companies that will close and a lot of freelancers that will loose jobs because 
they will not be allowed to use a tool of their choice.  With the best of 
intentions Maya is no where near as optimal as SI for the solo artist / small 
studio. You have had nearly a months worth of the worlds best artists telling 
you exactly that (years if you guys were listening on si-community). There is 
just no way that they can do the same work in the same time using Maya. That 
directly screws the bottom line. time = money. Going around a month or so 
telling your bigger clients what was happening was not nearly enough time and 
woefully inadequate..

For education it is a much bigger problem. While the commercial guys can go on 
using SI till you pry it from their cold dead fingers we cant. The day you 
announced it EOL we are no longer able to offer it as an option. No student in 
their right mind is ever going to play to learn EOL software. The irony is we 
have just last year gotten to the point of entering into international 
festivals (and being accepted and doing well) I can tell you that for a fact 
that would have been impossible using Maya. Because we will have to switch back 
to Maya (because of industry reasons) we will have lost all of that momentum.

We dont use ICE in our course due to time constraints but it very obvious to 
anyone in touch with the industry that Maya is a long way off providing a 
replacement for it. I am not against AD having fewer dcc apps. In fact if you 
go through my postings on si-community you will see I have called for AD moving 
to only one cross platform application. Until you do that you will always be 
out innovated no matter what technologies you put in. Mayas biggest problem is 
its a mass of really great tech with very little workflow benefit to show for 
it. The major problem is that SI EOL while inevitable (which I am sure to catch 
some flak for) was announced before Maya was in anyway able to replace it. 
Which brings me to my last point.

Maya should not have been the replacement to begin with. Take a step back and 
see that  trying to replace one 20+ year old software with another 20+ year old 
software  is a plan which will ultimately fail. No matter what great innovation 
you cram into Maya its base nuts and bolts has a limit. If your not working on 
a next Gen framework as of now you are in serious trouble. I have only heard of 
one commercial place locally looking at Maya as a replacement (our hand is 
somewhat forced in education for now) for SI. Everyone else is looking at apps 
like Houdini as they can see it as a long term investment. Autodesk has not 
only  opened the door to Alternatives with their handling of this whole thing 
they have practically invited them in. These are companies which are not bound 
by the same rules that you are. They are agile, they can tell people whats 
coming (and invite public opinion) and most importantly they actively engage 
with their communities. All of which you are unable to be.

I wish you the best of luck trying to integrate SI into Maya. Personally I 
think its a very bad idea. The last thing Maya needs is more workflow options.

Kind regards

Angus


________________________________
From: Chris Vienneau [[email protected]]
Sent: 15 March 2014 05:17 PM
To: [email protected]
Subject: RE: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya 
or Max or any Suite.


Emilio there are people on this list and within the community that are working 
with us right now and taking us up on our offer to hear more about what we are 
doing? What do you have to lose to hear our plan?



cv/


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