the Maya guys here are scoffing out loud at that video. the newest greatest feature of Maya is a Boolean - which is talked about for 15 minutes in a Softimage EOL video.
On 18 March 2014 10:50, Jordi Bares <[email protected]> wrote: > I have no doubt the effort into Maya will be positive, finally seems they > have taken development seriously in Maya after years of stagnation, I would > happily move to Maya if they had ICE ready to go, the interface fully > revamped to something modern from the workflow point of view as well as > graphical point of view and of course, the miriad of things we use every > single day in Softimage. > > But they don't that is key issue. It is not Maya vs Softimage, it is no > solution and I doubt very much to the point of betting money on it that in > 2 years we won't be even close to that point. > > Jordi Bares > [email protected] > > On 18 Mar 2014, at 10:26, Cristobal Infante <[email protected]> wrote: > > After looking at the bifrost demo I have to say I am disappointed as well, > maybe because the demo doesn't really comply with my normal fx workflow. > > It feels like: "Lets get working with bifrost and start caching straight > away!" wait a sec, I haven't even starting with my sim and I am already > caching?. > > Having the thing caching in the background is almost totally pointless if > the SIM is not doing the right thing in the first place. > I can spend days in ICE before even considering caching. He also mentions > "we've interactively built up a scene", I didn't see much of interaction > with the SIM itself which is the important bit IMHO. > > > > > On 18 March 2014 09:55, Nicolas Esposito <[email protected]> wrote: > >> Looking online I cannot find any other visible information about Bifrost. >> The guy was talking about a node-based editor similar to ICE ( in the >> future or could he show us something? ), but based on the video is just >> particles simulated ( externally ) and a couple of deformers for them...and >> again, its just fluid simulation...what else? what other then fluid >> simulation? >> >> And really, I thought Bifrost was going to be integrated into Maya...but >> I cannot find any information on that as well....so...is it going to be, as >> Gerbrand was asking, a standalone replacement fo Softimage VFX tools which >> you need to pay for? >> I'm not sure if AD have the balls to ask to pay for Bifrost, but if they >> do that they'll give you a brand new tool ( lets call it a plugin ) which >> as of now is capable to do fluid simulation, no node based editor and >> awkward workflow, while ICE has been around and used widely in the last >> couple of years, showing everyone what could be achieved with it.... >> >> Is this really the future? an external GPU based plugin? is this 3DS Max >> all over again, which its useless without plugins? >> >> >> 2014-03-18 10:28 GMT+01:00 Emilio Hernandez <[email protected]>: >> >> After watching the incredible new Bifrost, It is years behind ICE at >>> least from what they proudly show. For me it looked more like a plugin >>> "integration". Where one app invokes another app and you have "inside" >>> functionality within the host app. >>> >>> I even think that Vue for Softimage/MAX/Maya is more "integrated" than >>> Bifrost. Ooops I hope that Vue is not the next acquisition of Autodesk.... >>> >>> I see no way how at this moment Maya 2015 is a real sustitute of >>> Softimage. >>> >>> Yes Maya is the future... in about 10 years. >>> >>> >>> ------------------------------------------------------- >>> Emilio Hernández VFX & 3D animation. >>> >>> >>> 2014-03-18 3:06 GMT-06:00 Gerbrand Nel <[email protected]>: >>> >>> I know we get Maya for free but,do we get bifrost for free, or do we pay >>>> for this "softimage replacer" ? >>>> G >>>> >>>> >>> >> > >

